King Bulrush
Warlord
- Joined
- Apr 18, 2020
- Messages
- 140
Ok, let's talk settings:
I assume that if we play on a huge map we will have 24 players (or at least 22 at the start) on the map, no? It will be fun to have one each of every civ in the game.
As for map script, I usually play on continents, and I also played a lot of FfH2 games on the Erebus mapscript (although I now recognize its limitations). Lately I have been experimenting with the custom mapscript "Erebus continent" from here. I don't know if you have any opinions on it. (On Erebus Continent I play with low cohesion and water level at least medium because I really like naval warfare - but I recognize that my tastes are a little unusuall and I don't want to impose them on anyone. I will play whatever options you, or the majority, choose).
Difficulty: Prince is where I would be confident when playing on my own but I really want to try Monarch in a succession game (because when I'm playing alone I don't always manage my empire at 100% efficiency as I get bored with micromanagement after some time - and in a succession game this would not be the case).
Also, I have played a lot of games with the "Increasing difficulty" option, but only because it suits my playstile very well. I know that I am very weak (even agains the AI) in the early game and strong in the late game so using that option means that I have an uniformy challenging and uniformly fun experience throughout the game. But I don't know if it would work just as well for other players. (Also, because I play this way, and start on low difficulty, I always choose "Agressive AI" and "raging Barbarians" because tit makes the game more fun. But in a normal game I'm not sure this is a good ideea as the risk of getting knocked out early is too high).
Other settings I normally use are "all unique features" (as you suggested), "blessing of Amathaon" (makes developping cities easier without unbalancing the game) "wildlands" (it's more fun to have animals around, there are more barbarian units to farm for XP, and it helps with some culture buildings like animal cages) and "living world" (because, again, it's more fun).
I also like to play with the "puppet states" option from BUG, because it makes getting vassals easier.
One last suggestion is that maybe we should disable the altar victory option, because in my experience the AI really likes to go for it, it's usually faster that the tower vitctory (as they only need to farm prophets instead of chasing all over the map for new mana sources) and it can be really annoying to try and stop them, especially on a huge map.
Once again, the above are just my preferences, but I am very willing to try something different, and won't give you any trouble if you choose other settings.
I assume that if we play on a huge map we will have 24 players (or at least 22 at the start) on the map, no? It will be fun to have one each of every civ in the game.
As for map script, I usually play on continents, and I also played a lot of FfH2 games on the Erebus mapscript (although I now recognize its limitations). Lately I have been experimenting with the custom mapscript "Erebus continent" from here. I don't know if you have any opinions on it. (On Erebus Continent I play with low cohesion and water level at least medium because I really like naval warfare - but I recognize that my tastes are a little unusuall and I don't want to impose them on anyone. I will play whatever options you, or the majority, choose).
Difficulty: Prince is where I would be confident when playing on my own but I really want to try Monarch in a succession game (because when I'm playing alone I don't always manage my empire at 100% efficiency as I get bored with micromanagement after some time - and in a succession game this would not be the case).
Also, I have played a lot of games with the "Increasing difficulty" option, but only because it suits my playstile very well. I know that I am very weak (even agains the AI) in the early game and strong in the late game so using that option means that I have an uniformy challenging and uniformly fun experience throughout the game. But I don't know if it would work just as well for other players. (Also, because I play this way, and start on low difficulty, I always choose "Agressive AI" and "raging Barbarians" because tit makes the game more fun. But in a normal game I'm not sure this is a good ideea as the risk of getting knocked out early is too high).
Other settings I normally use are "all unique features" (as you suggested), "blessing of Amathaon" (makes developping cities easier without unbalancing the game) "wildlands" (it's more fun to have animals around, there are more barbarian units to farm for XP, and it helps with some culture buildings like animal cages) and "living world" (because, again, it's more fun).
I also like to play with the "puppet states" option from BUG, because it makes getting vassals easier.
One last suggestion is that maybe we should disable the altar victory option, because in my experience the AI really likes to go for it, it's usually faster that the tower vitctory (as they only need to farm prophets instead of chasing all over the map for new mana sources) and it can be really annoying to try and stop them, especially on a huge map.
Once again, the above are just my preferences, but I am very willing to try something different, and won't give you any trouble if you choose other settings.