Let's start.
We are Os-Gabella of the Sheaim (spi/sum).
Spiritual is similar to Civ IV, no anarchy when changing civics (and there are alot of civic options in FFH) and double speed temples. You also get a free Mobility promotion (extra movement point) for disciple units (religious units).
Summoner is a new trait. Usually summoned units only last to the end of the turn in which they are summoned. The Summoner trait allows them to last for 2 extra turns.
And our starting location.
Seems decent enough. We should settle in place I think. Maybe move north to get the wine but then we lose the floodplains.
You'll notice that we start with a warrior and scout, this is common to all civs in FFH.
As for initial builds and research. One of things that you'll find with FFH is that it is a lot more combat oriented than Civ IV. Therefore I usually build 2-3 warriors continually from the get go (maybe a scout if my starting scout dies early). The XP limit for barbarians is 100XP, so starting units can be very powerful by the end game.
As for research, our only resouce is Cows so Agriculture --> Animal Handling seems the thing to do. I like getting Animal Handling early as it allows the Capture promotion for scouts (allows them to capture animals they defeat in battle), so that seems the thing to do. Another thing you'll find is that while military builds can be quite cheap, research and settlers/workers take a lot longer.
Another thing you'll find is that the basics of gameplay are still valid. Food/research/production/gpp make the world go around. You can just take it different places.
I'll see if anyone has any comments and will play tomorrow. I'll put uberfish after me in the roster. stuge, have you played before? If so, I'll stick you after uberfish.
As for the variants.
1. All victory options are available.
2. Armageddon Counter must be at least 100 before we can win.
3. We must found the Ashen Veil religion.