2 wonders? Drama? No army? You guys are clearly not being evil enough. I'll have to do something about that.
No turns are invested in Infernal Pact. It will take more than my turn to get ready for war since our military is pathetic right now. Someone already built Form of the Titan, so we can put Warfare off. Switch to Priesthood so we can train ritualists. We'd probably like to delay Sacrifice the Weak until we get our next sage out for the Veil holy city anyway since it's -20% GPP.
Looked for things to whip. Oh look, elder council in Tongurstad for 1 pop.
Uddrur - veto library, build adept
Sludgehome - queue Temple ahead of brewery. It's usually better to have a temple for the associated benefits and run Religion civic. We are spiritual so make that "always better". I revolted to Religion civic to boost our temples. This fixes unhappiness in this city for now and gives a small culture boost to claim the mana faster.
Marble city - Temple (15 turns) queued ahead of carnival (23).
Our great bard can mostly lightbulb priesthood. but since we have plenty of other units to train before ritualists come online in 11 turns I send it to marble city.
272 - Whip temples.
273 - Rosier is out. Chilling in our capital. Which doesn't have a temple. Start one.
276 - Our bard arrives in marble city. Fire a culture bomb, bringing the reagents back under our control and gaining a mana source. Our adept will go deal with it. What isn't under control is the forest fire.
277 - Faeryl wants to trade Horseback Riding for Knowledge of the Ether. as this enables the important Mobility promotion I accept.
277 - Marble city was still trying to construct a carnival. Due to the blatant non-evilness of building a carnival I order them to train diseased corpses first.
280 - Priesthood done. Trade Knowledge of the Ether to Jonas for Warfare. Set research to Infernal Pact, for Sacrifice the Weak.
281 - Our people get really sloppy with fire, we got the event where a forge burned down and had to pay 61 gold to rebuild it. I set our research down 1 notch to build up a small bank account again to deal with events.
In other news Sludgehome whipped that brewery. The citizens were too busy eating the newly connected sugar to notice. Our road network is pretty horrible and I'm trying to do something about it. Trade Warfare/Festivals to Faeryl for Construction, we have a lot of rivers.
282 - I tried to construct a death node but we don't have necromancy yet (duh). Dain wants our fire mana for his wine... don't think so
285 - Auric DEMANDS bronze working from us. Os-Gabella would tell him where to stick it. So I do.
286 - Auric comes back and this time offers us hunting for bronze working. Since he was rude last turn, I tell him to get lost.
289 - Dain converts to Ashen Veil, changing his alignment to evil.
290 - I notice someone turned on several 'optimize commerce' buttons explaining why the computer kept messing up my city micro.
Also on this turn, constructed the Veil shrine and connected Reagents, starting a ritualist in the capital. This looks like an ideal stopping point. Oh yeah, all our cities are now producing powerful, EVIL units instead of soft and weak buildings.

Enjoy.
Most of my screenshots didn't take somehow. Sorry.