The Bad, commonly known as "The Rivals to Power
Illians
Legacy of the Fallen God of Winter
Leaders: Auric Ulvin
Heroes: The Three Priests of Winter, Wilboman the Frost Giant, Drifta the White Dragon, Auric Ascended
Race: Human
Allignment: Evil
Patron God: Mulcarn
World Spell: Stasis
Unique Quality: Ice and Snow Terrain acts as Grassland providing +2
Unique Buildings: Temple of the Hand
Unique Units: Javelin Thrower (Archer), Priest of Winter, High Priest of Winter
Cannot Build: -
Officially the Illians are Agnostic as their God of Ice is dead. Killed at the hands of Kylorin and the Godslayer. Auric Ulvin is seeking to ascend and become the new God of Winter and he will cause a new ice age unto the world when he does. To show their synergy with Ice they gain as much food from snow plains as most other nations do from grass plains.
They have a number of Rituals that can change the world for the gain or detriment of many. They can bring ice unto the world alone with hoards of frostlings. They can cause snowstorms and awaken an Ice Dragon and even Ascend Auric into the Strongest Unit in the world. A Walking Demigod.
They have so many special buildings and units it's hard to explain them all. The Temple of the Hand replaces the Pagan Temple but it also spreads Ice Terrain around the whole city.Wilboman is a huge Frost Giant Hero Powerful but he cannot walk into deserts. Drifta the White Dragon can only be summoned if Auric Destroys a rival nation. Auric Ascended is 60

let me say that again 60

this God can destroy nations when used right.
If you get to the Unique Feature Letum Frigus, The place of the final battle of the last God of Ice, then Auric Gains the Agressive Trait. When you pop the Worldspell you cause all production, research and economy in foriegn nations to stop. This is perfect to push for a technology lead or to stop a nation being able to build defence while you crush them.
Balseraphs
Twisted Carnival
Leaders: Keelyn, Perpentach
Heroes: Loki
Race: Human
Alignment: Evil
Patron God: Mammon
World Spell: Revelry
Unique Quality: Arcane Puppets and Potent Culture
Unique Buildings: Arena (Training Yard), Freak Show, Hall of Mirrors, Dwarf Cage, Elf Cage, Human Cage, Orc Cage
Unique Units: Freak, Swordsmen (Axemen), Mimic (Champion), Harlequin (Ranger), Taskmaster (Assassin), Courtesan (Shadow)
Cannot Build: -
This is a nation of illusions and lies. I'm even lying when i tell you it's a nation of lies. And this is the most logical sentence you'll hear all day in the Balseraph realm.
The Balseraph give a whole new meaning to the term "Culture War". Their freaks shows can hole sentient slaves just like a carnival holds animal cages. For each different slave race you capture you get culture. Elf Cage, Orc Cage, Human Cage etc.
To top this the Hero is a demonic crazy mime called Loki. He dances through closed borders... into rival cities... and then if those cities have no culture, well tough. They now belong to the Balseraph. Want to kill Loki? tough he can run away from nearly everything.
Oh and the Freaks... The Freaks... They can only be gotten from the Cities once Festivals is researched and they come out mutated... promote the ones with good mutation into better melee units, the bad ones you settle in cities as Freak Shows, or you can send into arenas to risk death for more experience... if they survive they can prove useful in a proper battlefield... if they die... well you can have a good laugh at them. Make sure to name them appropriately for extra fun. These units will end up being built en-mass.
The Worldspell imitates a golden age but lasts for double the length. Meaning you can allways outperform your rivals... on your terms. When you want to.
Svartalfar
Elves of the Dark Forest
Leaders: Faeryl Viconia
Hero: Alazkan the Assassin
Race: Elven
Alignment: Evil
Patron God: Esus
World Spell: Veil of Night
Unique Quality: Elven Workers of the Forest, Sinister
Unique Buildings: -
Unique Units: Swordsmen (Axemen), Illusionist (Mage), Nyxkin (Horse Archer)
Cannot Build: Alchemy Lab, Siege Workshop, Arquebus, Berserker, Chariot, Cannon, Catapult
The Winter Elves, Once they and the Summer Elves were one people ruled in concert. But since the age of Ice they have become their own people. More tempered for war then their Summer Cousins and loving sneaky shadow play these elves will stab you in the back and then stab you again for good measure when you turn around.
All their Recon Line units gain an extra attack strength, very useful for their assassin and encourages the dark elves to venture out an explore the dark forest for creatures early on. The Recon units can also cast the Kidnap spell allowing them to steal other peoples settled Great Specialists.
As elves they can once again build in forests promoting good Synergy with the Fellowship of the Leaves Religion. They are also good with the Council of Esus so either can be good.
The Hero Alazkan is a Assassin With a special dark mirror. Every turn he can create a shadow duplicate of himself that can attack without fear of losing the precious hero.
As you can see most of the abilities of the Dark Elves are tempered towards the AI. A human player would be able to figure out his people were being stolen and his people attacked by elves eventually.
Calabim
Vampiric Aristocracy
Leaders: Flauros, Alexis, Decius
Hero: Losha Valas
Race: Humans & Vampire
Alignment: Evil
Patron God: Aeron
World Spell: River of Blood
Unique Quality: VAMPIRES!
Unique Buildings: Governor's Manor (Courthouse), Breeding Pit
Unique Units: Bloodpet (Warriors), Moroi (Axemen), Vampire (Champion), Brujah (Berserker), Vampire Lord (Immortal)
Cannot Build: Alchemy Lab, Elder Council, Arquebus, Cannon
Vampires.
Oh... you need more then that. Okay. Vampires are unlocked at Feudalism. Head there quickly. Get large cities so that your Vampires can feast on them gaining hundreds of experience points per vampire. Spread the Vampiric blessing to all units. Make sure you have some Morai Cannon Fodder as they can be blessed earlier.
The True Vampires can cast spells, Body and Death, The Death Provides cannon Fodder units and Body speeds up the army and regeneration keeps their lunch on legs alive.
The Special Building is a courthouse that provides production per unhappiness in the city. Making them all a bit more productive and keeping them productive during the feasting.
The Hero Unit is Losha Valas. A Vampire. Nothing much else special.... just the fact that every time she kills something she gains immortality. Eventually you can promote all your high level True Vampires into Vampire Lords which are also immortal.
The Worldspell is called River of Blood. It reduces all rival cities by two population and raises your own by two. Good for a boost and set back early but if you hold onto it you can use all that extra population to feed a few Vampires into higher levels.
...
Vampires.
Sheaim
Seekers of Armageddon
Leaders: Tebryn Arbandi, Os-Gabella
Hero: Abashi the Black Dragon
Race: Human
Allignment: Evil
World Spell: Worldbreak
Unique Quality: All leaders have Summoner trait, All arcane units have Sundered
Unique Buildings: Planar Gate
Unique Units: Pyre Zombie (Axeman), Eater of Dreams (Archmage), Chaos Marauder, Manticore, Minotaur, Mobius Witch, Revelers, Succubus, Tar Demon
Unique Ritual: Elegy of the Sheaim
Cannot Build: Training Yard, Champion, Phalanx, Berserker, Immortal
They want to blow up the world. They will kill and torture anyone in their way. These are the Sheaim, the Worldbreakers.
They are the only Civilization to directly benefit from a high Armegeddon Counter. They have a special building called a planar gate. The higher the AC the more often Demonic beasts venture through to join the Sheaim Army. If this gets high enough then your cities can stop building normal troops altogether and still constantly build a stream of units.
The Worldspell is also based on the AC. It causes damage to all units and starts fired in forests and destroys city buildings. The longer you wait... the more damage you can cause with this spell.
There Hero comes so late that you should have destroyed the world by then. The Black Dragon will dominate the world and if you time a Apocalypse event or the Worldspell then Abashi the Black Dragon can burn a large portion of the remaining cities... and razing cities raises that AC counter even more.
One of the most powerful aspects of the Sheaim isn't anything to do with the AC. It is their Axemen equivalent, the Pyre Zombie. These Flaming Zombies explode on death damaging all surrounding tiles. This Kamikaze troop in large numbers can defeat anything.
Infernal
Demonic Harbingers of Hell
Leaders: Hyborem
Hero: Hyborem
Race: Demon
Allignment: Evil
World Spell: Hyborem's Whisper
Unique Quality: Demonic Citizens
Unique Buildings: Demonic Citizens
Unique Units: Imp (Adept), Hell hound (Hunter), Balor (Berserker), Death Knight (Knight), Manes
Cannot Build: Granary, Smokehouse
The Demons, Once they walk upon the earth Hell Terrain starts to spread. Brought upon the earth by the Infernal Pact Tech. Their Demonic Citizens means they don't use food to make their cities grow and are immune to health and happyness issues. Instead to gain city growth, whenever a Evil unit is killed a Mane has a chance to be born within the Infernal Empire.
The Leader and Hero is Hyborem who starts with a one time Immortal Promotion. This is a useful bonus in case you need to go to war to get expansion.
The Demon Worldspell allows the Infernal leader to choose from the best three None Infernal Ashen Veil Cities. This is very useful, both for the amusement of claiming it from your rival and also because the Demons can sometimes get a bad starting position and this can help mitigate it.
Doviello
Raiders and the Wolves of Winter
Leaders: Charadon, Mahala
Hero: Lucian & War Machine
Race: Human
Allignment: Evil
World Spell: Wild Hunt
Unique Quality:
Unique Buildings:
Unique Units: Beastman (Warrior), Javelin Thrower (Archer), Sons of Asena (Axemen), Battlemaster (Champion), Bison Rider (knight), Shaman (Adept), Circle of Urd (Berserker), Skuld (Immortal), Verdani (Phalanx)
Cannot Build: Alchemy Lab, Archery Range, Library, Mage Guild, Marksman, Cannon, Arquebus
The Tundra Barbarians, they don't have any building pre-requisites like other nations and they have powerful upgrade capabilities. They can promote even in foreign territory and even their workers can be upgraded.
Lucian is a special unit, Not a Hero, he doesn't get the promotion that gives 1xp per turn. Instead he is just a mildly powerful unit that can be unleashed on someone early on in the game.
The Research rate of the wolf-men is lacking because of not being able to build Libraries, made even worse if you use Charadon with his Barbarian trait with -10% tech rate. Instead the wolf-men have to out produce their rivals with cheap upgrades and lack of pre-requisite buildings this is possible.
Because of the lack of libraries it can be more cost effective to create lots of small cities rather then large cities.
The Worldspell gives you a wolf unit for every unit you allready control. Very useful to create cannon fodder or to shore up defences.
Clan of Embers
United Tribes of Bestial Races
Leaders: Jonas Endain, Sheelba
Hero: Rantine
Race: Orcish
Allignment: Evil
Patron God: Bhall
World Spell: For the Horde
Unique Quality: Can Build Warrens for double unit production
Unique Buildings: Warrens
Unique Units: Goblin (Scout), Wolf Rider (Horseman), Shaman (Adapt), Lizardman (Hunter), Lizardman Assassin (Assassin), Lizardman Beastmaster (Beastmaster), Lizardman Druid (Druid), Lizardman Ranger (Ranger), Ogre (Champion), Ogre Warchief (Immortal), Stoneskin Ogre (Phalanx)
Cannot Build: Alchemy Lab, Library, Mage Guild, Stable, Arquebus, Cannon, Horse Archer, Knight
With the -10% rate to tech and lack of libraries the clan need to start of strong and stay strong. If tech trading is enabled you can bully techs of other races after waring with them. But either way you should keep an eye on the Technologies known and try to cut of anyone close to you that is getting more powerful.
The Warren Special building doubles the amount of none-national troops produced. From Warriors to settler. This allows you to keep on a power equality with more advanced races... you just need to be wary of crashing your economy with too many units.
Their scout is replaced by a slower Goblin unit. The special thing is, if this goblin defeats a wolf in the wild it becomes their Horseman equivalent the Wolf Rider. Gaining you a strong unit quite quickly.
Rantine is a weak hero but he comes early. Allowing you to push and establish yourself and your territory, later on he can cast a spell to take control of any barbarian city which he is the strongest unit. While the city itself might not be useful, taking over a city causes all the barbarians inside to scatter causing chaos in the surrounding region.
The Clan Worldspell is called "For the Hoard", if popped early you can locate victims early and grab a lot of goody huts to gain a advantage. If popped later you can steal more powerful Orc units including the Bhall Archmages that support the Barbarian Dragon...