cabbagemeister
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- Joined
- Jun 26, 2008
- Messages
- 517
Finished my Doviello game. Now I remember why I don't like playing as the Doviello--they're so boring to me. I think your changes have prevented them from being eternally crippled by their starts, which is good. And running around capturing animals is a lot of fun in the early game--I relied heavily on dancing bears for cultural expansions. But beyond the early game, they're the same old Doviello who just throw hordes of axemen at their enemies. Fun for some, I suppose.
Played a game with the Kuoriates. CotD is fun. I like the choice you get when converting a unit to keep them or to suicide them for the dragon XP. Makes up pretty well for the dragons not getting the hero promotion.
Some issues I noticed:
1) Units I capture with CotD have many promotions, but arrive with XP unspent. They will for instance have Combat IV and shock, and their XP when they arrive on my team will be 17/2. This makes converted CotD very overpowered.
2) Legends appears to convert significantly less than 25% of units to CotD. I conquered a nation quickly after casting Legends and saw only about 5 of 50 units have CotD.
3) Balance issue: currently, deleting CotD units doesn't give XP to dragons (only killing them in battle does). Maybe deleting them should also give XP? I can't decide whether that would be overpowered or not. Positives: if I'm playing against the Kurios, it would keep me from just deleting all my CotD units and cranking out some replacements (which is certainly not in the spirit of the spell). Negatives: this would be easily exploitable by a Kurios player who could, for instance, buy a hundred slaves the turn before casting Legends and delete all the CotD ones.
4) What tech enables Wyrmhold? I went pretty much through the entire tech tree and never saw it.
5) Free promotions for arcane units higher than adepts appears to be broken (probably due to the Amurite changes you made). I had 3 sun mana and my mages didn't get Sun II.
Finally, I don't know if this is an issue with your mod or with base FfH .41, but most AIs seem to be teching atrociously in my games. In both this Kurios game and my Doviello and Sidar games, at least half the AIs on a huge map never got to education by turn 300, on Immortal. Yikes.
Played a game with the Kuoriates. CotD is fun. I like the choice you get when converting a unit to keep them or to suicide them for the dragon XP. Makes up pretty well for the dragons not getting the hero promotion.
Some issues I noticed:
1) Units I capture with CotD have many promotions, but arrive with XP unspent. They will for instance have Combat IV and shock, and their XP when they arrive on my team will be 17/2. This makes converted CotD very overpowered.
2) Legends appears to convert significantly less than 25% of units to CotD. I conquered a nation quickly after casting Legends and saw only about 5 of 50 units have CotD.
3) Balance issue: currently, deleting CotD units doesn't give XP to dragons (only killing them in battle does). Maybe deleting them should also give XP? I can't decide whether that would be overpowered or not. Positives: if I'm playing against the Kurios, it would keep me from just deleting all my CotD units and cranking out some replacements (which is certainly not in the spirit of the spell). Negatives: this would be easily exploitable by a Kurios player who could, for instance, buy a hundred slaves the turn before casting Legends and delete all the CotD ones.
4) What tech enables Wyrmhold? I went pretty much through the entire tech tree and never saw it.
5) Free promotions for arcane units higher than adepts appears to be broken (probably due to the Amurite changes you made). I had 3 sun mana and my mages didn't get Sun II.
Finally, I don't know if this is an issue with your mod or with base FfH .41, but most AIs seem to be teching atrociously in my games. In both this Kurios game and my Doviello and Sidar games, at least half the AIs on a huge map never got to education by turn 300, on Immortal. Yikes.