cabbagemeister
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- Joined
- Jun 26, 2008
- Messages
- 517
I'm trying out the Doviello with Children of Halfmorn. I've only played with them for about 10 turns but so far they seem WAY overpowered.
1) They're extremely strong on the attack compared to a normal Druid. 11 attack is the equivalent of a Druid with 3 Nature mana! It's also far stronger than any other non-hero unit you can get with an equivalent beaker investment (the Recon line is the cheapest tech line, and FB isn't even at the end of that line).
2) The werewolf generation chance is very high. Even a Greater werewolf, which is a unit that can only be generated by luck and careful management of Blooded werewolves, has only a 25% chance of werewolf generation.
3) They're very expensive in therms of hammers, but they can be upgraded to from either Priests or Rangers. This makes them very quick to obtain at Feral Bond because you can build units to upgrade before you actually get the tech. Compare to Baron, who takes FOREVER to build after you get FB.
4) The cannibalize promotion is cool, but it only exacerbates their ridiculous strength.
5) Most troubling, they don't naturally have channeling promos, but they get Channeling II from being upgraded to from Priests. This leads to Children of Halfmorn casting Ring of Flames, which is out of control.
Add in the fact that this unit is not a Druid replacement, but an ADDITIONAL T4 unit for the Doviello (they get Eids and CoH at the same time), and the unit is too strong. My suggestions: make them 10/7 or 9/7, 35% chance to spawn a werewolf, can't be upgraded to (must be built from scratch). Keep the cannibalize because it's awesome. With these changes, the CoH becomes less of a city-breaker on its own and more of a unit you use to generate werewolves.
By the way, I love the choice of art for the unit!
1) They're extremely strong on the attack compared to a normal Druid. 11 attack is the equivalent of a Druid with 3 Nature mana! It's also far stronger than any other non-hero unit you can get with an equivalent beaker investment (the Recon line is the cheapest tech line, and FB isn't even at the end of that line).
2) The werewolf generation chance is very high. Even a Greater werewolf, which is a unit that can only be generated by luck and careful management of Blooded werewolves, has only a 25% chance of werewolf generation.
3) They're very expensive in therms of hammers, but they can be upgraded to from either Priests or Rangers. This makes them very quick to obtain at Feral Bond because you can build units to upgrade before you actually get the tech. Compare to Baron, who takes FOREVER to build after you get FB.
4) The cannibalize promotion is cool, but it only exacerbates their ridiculous strength.
5) Most troubling, they don't naturally have channeling promos, but they get Channeling II from being upgraded to from Priests. This leads to Children of Halfmorn casting Ring of Flames, which is out of control.
Add in the fact that this unit is not a Druid replacement, but an ADDITIONAL T4 unit for the Doviello (they get Eids and CoH at the same time), and the unit is too strong. My suggestions: make them 10/7 or 9/7, 35% chance to spawn a werewolf, can't be upgraded to (must be built from scratch). Keep the cannibalize because it's awesome. With these changes, the CoH becomes less of a city-breaker on its own and more of a unit you use to generate werewolves.
By the way, I love the choice of art for the unit!