Rystic
Turtle Wizard
Yes, it should work fine for 3.19. Just copy your FFH folder and replace the python/xml folders with the ones from the download.
will the elohim lose assasins alltogether then?
did devouts used to have the marksman promo?
Moving Devout to Scout may be a little much, and I think that is stepping on the Light Bringer's toes a bit to much. She was already moved out of a worthless tech path for the Elohim. That should be enough.
Next up are the Mercurians. Awhile back, a poll found that they were the least enjoyed team. It's obvious why: there's only one reason anyone switches off to the Mercurians, and that's so you can fight you some demons. In the past, I've mentioned what I think makes a team interesting is goal-setting, or the feeling of I want to play X so I can do Y. For the Mercurians, we go in wanting to eradicate evil. But their mechanics reward us for going to war with teams that are good! In effect, we are experiencing the opposite of what we want (a bonus for killing Good, and no benefits for killing evil).
What's important is to know it's not as simple as giving Demonslaying to a few units. If there isn't some rational reason killing demons is better than killing Confessors, it won't matter what promotions the players get.
If I recall, Spirit Guide actually cuts the units xp in half before the code granting angels is called, so angels formed from confessors only keep half the xp they ha in life while the other half goes to another unit.
This is a really good point, and I'm glad you're addressing this. At the same time, I urge you not to eliminate the benefits you get from killing Confessors...or at least, from getting confessors killed.
well ... it would probably be nice for the Mercurians to get a spell like "seal" or something. .. which allows a level 6+ mercurian unit to kill stuff and not let them get turned into manes. Or even, if that unit was neutral and not evil, to allow them to press them into angelic services.
What changes do you have in mind for them exactly?I don't want to remove getting Angels when Confessors die. It doesn't help just to get rid of the reward for fighting a good team. There has to be a specific benefit from killing demons.
I have a couple of new units on the way for the Mercurians. If testing goes well, they should be in Wednesday's update.
What changes do you have in mind for them exactly?