I tried to play an GP heavy startegy yesterday but its nearly impossible. I got so few GP that i soon abandoned the strategy and went back to cottage spamming, which is even in Vanilla more powerfull that the Specialist/GP strategy but not much so.
Here my analysis concerning GP generation compared to vanilla:
The needed Points to get an GP are 150% up.
The possible modifier one can get easily is 100%+50% (philosophical) + 75% pacifism + 20% (arete) = 245 % compared to 350% (Patheon,Pacifism,Philosophical)
Im not sure but i think our specialists give 2 GPP instead of 3 GPP (vanilla) and albeit we have some buildings/wonders that give GPP the big chunk comes form Specialists.
So we have 150% * (350% / 245%) * [150% (not sure)] = 215% or even 321%(specialists) of the relative cost of GP.
For the city with the national epic its still 195% [300%] (compared to vanilla).
I think that needs dire reworking. So i would say Specialistas to 3 GPP (if they are modifierd) and the increase of cost back to 100 instead of 150.
That was general.
But now comes the real unfunny part. I played with the grigory which with their industrial/Philosophical ahould be the ideal civ for a GP heavy startegy. But widely failed. The Grigory can not adopt a states religion and thus the are not able to use pacifism or arete. Therefor they are struck by the 100%+50% (Philiosophical) modifier.
I think we should do something to solve that dilemma. First of all i would bump Philosophical, as this trait is weaker at the moment than then pacifism civic, which strikes me as very odd. Maybe Philosophical up to 75% (same as pacifism)
The second thing is that we need something to get an additional modifier in for the grigory.
Maybe the adventurers guild could get some extra GPP modifier (additional to the +2 Adventurer points) and/or we need a wonder similar to the Patheon. Or Maybe Pacifism does not require states religion for the grigory?
Btw. How far are we with an grigory inquisitor?