Kael
Deity
Sashaddin said:Altar of the Luonnotar gives the Blessed promotion in every city, not just the one the Altar is built in.
Its intended to.
Sashaddin said:Altar of the Luonnotar gives the Blessed promotion in every city, not just the one the Altar is built in.
Hian the Frog said:Kael and Co,
I was playing a gameplay as Elohim when i met a strange problem. Is it a bug or what intended ? I think it's not logical....
Explanation:
I was at war with Balseraphs and besieging his second largest city with my campaign army stack ( Corlindale, the Baron, 18 Longbowmen, 6 Mages, 3 Hills Giants, 3 Catapults, a Healer Priest and a Monk ). I first used Corlindale's spell "Contagion" (Death Sphere, Sorcery II) to weakened the garisson. Then, four of my mages created fireballs (Fire Spher, Sorcery II) whereas the two last used Valor (Law Sphere, Sorcery II) and Courage (Spirit Sphere, Sorcery I). To destroy the def bonus, i used my Hills Giants and my Catapults. To finish, my fireballs were thrown to make some collateral damage... And then, the big surprise !
The fireballs spreaded disease on my own army....
How can spells spread disease ? Don't you think that is not logical ?![]()
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The result was awesome : Corlindale was ill (not insane !, just ill) as the Baron and most of my improved campaign army (all my 18 longbowmen are around 80 xp and waiting for a gunpowder ressource to be improved
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So, what do you think of that ?
The Frog.
Kael said:Its intended to.
darkedone02 said:I have found a bug, this bug is that whenever a religion hits on your state religion city, that state religion city will no longer be a holy city. In other words, if a religion hits a city that have a holy city, that city will no longer be a holy city.
I also found another bug in 0.14 that the anarchy have been increased to 3 turns instead of 1 in noble difficulty. If i switch 2 or 3 civics, i get a anarchy turn limit to 5-7.
if pAttacker.isFighting():
return
mtrevorrow said:Hello all....First off I want to say this is an excellent mod and have enjoyed every minute of it.Not really sure where to post this, but since this is the last place I have looked to see if I could find the info without having to post a "newb" question I guess it will have to work.
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I installed .13 in the default location and had no problems runing it using the shortcut provided. However since installing .14 I cant get any of the additions to work. Any new units or abilities show up as a pink square in the civlopedia and the units will show up on the map as pink "blots"(circles). I installed .14 in the default location and am assuming that you are supposed to copy the files into the main .13 mod directory (replacing the old files). Since trying to run .14 with its shortcut doesnt load the entire mod. Am I just missing something or doing something totaly wrong?
Please forgive the "stupid" question this is the first mod I have used and apparently am doing something wrong. Thanks in advance for any assistance you can give me.![]()
jukeboxhero said:I haven't played Kuriotates in this version, but is the bug where you capture a city and return it to someone fixed? For example, I was playing as Kuriotates and my ally the Bannor lost a city. I took over the city and selected Return it to the Bannor. It was then renamed Tor Blahblah (set). I don't know if it actually was a settlement production-wise, but it said it was, and shouldn't it turn into a city for them? This was, I think, in .13, but I don't see anything about it here so it may not have been fixed.
Hian the Frog said:Kael,
An other strange bug.
I was playing Tasunke of the Hippus and i was under Octopus Overlord religion. I've just built the Bone Palace and was under Golden Age. I decided to build new troops for my next campaign against... don't yet chose at that time.
My two first new catapults were built with no problems but the third was strange. Watch the picture ! it have the promo of a Lunatic !![]()
I saved and reloaded. The two Lunactic promo had disappeared and my catapult was like... a catapult.
A video prob or a memory prob, that's what i suppose but....
I let you think about that. Good luck !!!![]()
Even if it's written in the wrong thread ( it's 1 am in France and i'm lazy changing thread page), i give you my last idea about a spell. It's a Dimensional Sphere one: Etheral Body, sorcery II (if not III) , cast on a stack. Allow units to ignore palisade, walls ,castle and others buildings def bonus. Not cultural one.
Tell me what you think of that or if you have already a best spell to add.
The Frog.
PS: Happy to help you with the fireballs problem. An other step in the bugs erase !![]()