QES
Court Jester
Chandrasekhar said:Withdraw only works when the unit would die normally. It doesn't work when the unit gets to the point where one more hit would kill it. So giving it to your enemy or taking it away from yourself is always a bad thing. Just thought I'd point that out.
Now, if you could get your enemy to retreat when they have 10/20/50 hp left, or after a certain number of combat rounds, that might be nice.
Yeah thats what i was thinking, withdraw not really to "avoid death"....well, yes to avoid death, but really its tactics/psychology convincing the unit its going to die alot sooner than it normally would (or maybe not at all).
It'd be kind of like a "scattering" effect. So, maybe a chance to withdraw every round?
-Qes
EDIT: I agree with sureshot on mobility.