Kael
Deity
AlazkanAssassin said:Is Losha Valas (The Calabim Hero) supposed to have undead? None of the other Vampires do.
Nope, Ill remove it in patch D.
AlazkanAssassin said:Is Losha Valas (The Calabim Hero) supposed to have undead? None of the other Vampires do.
Teg_Navanis said:Apparently, you can't build ordinary improvements on mana nodes anymore, even before you research knowledge of the ether. While it does make sense after you know the nodes' location, it's a bit confusing before you do.
TheBoatman said:There was a noones tile between me (bannor) and elohim next to elohim body mana node. My confessor cast consecrate on this free tile. The mana node dissappeared and mana reverted to a raw one.
Kael said:Yes, nodes to revert to raw mana on cultural conversion.
yeah but the point is that they're doing it while my capitols flood plains are completely unimprovedBeefontheBone said:They do that in vanilla, don't they? They're just futureproofing for spreading irrigation. Granted, it's usually a waste of their time.
eerr said:yeah but the point is that they're doing it while my capitols flood plains are completely unimproved
not one farm OR one cottage
instead they're making farms "of the future"
Sureshot said:any word on Lanun's -1 food on farms being attached to their palace? atm they're horrible for team play because they cripple all their team mates.
Kael said:That means they are planning to put something next to the capital that they cant build yet. Probably a workshop or mill of some sort. But I'll forward it to Chalid and see what his take is.
Kael said:No easy way to do it except for palaces. I have it on the to do list for them, but no ETA.
Grillick said:Could you make it a world wonder that automatically exists in the Lanun capital? In team play, benefits from wonders are shared amongst the team. Is there some way to code a wonder that'll behave like a palace on capture? Or to code the wonderlike behavior into the palace?
gandhi rules said:Some bugs here.
I think that in the whole mod the scouts bugging in battle if they lose the enemy fighting and te scout just ll as a stick why, ho can i fix it?
I played as kuriotates on the ffh2 15 as usual, but why is te "new"(thats not in the orginal civ) buildings and units replaced with a ! on the city prodution picture?
And last.
Kuriotates again. Why is the five and over cities have a(example)
Clar Karond set:??????
Kael said:Im not understanding this question.
Kael said:I suspect you moved the mod from its intended location to the /my games/ mods directory. If you want to do that, its your choice, but you will probably run into issues.
Kael said:The kuriotates are only allowed a certain amount of "real" cities (depending on the map size). After that all of their cities are settlements, and have very limited production capabilities.
in the mean time could the +1 food be added to the tech? atleast then allies benefit as well instead of just suffer.Kael said:No easy way to do it except for palaces. I have it on the to do list for them, but no ETA.