FfH2 0.15 Bugs

Heh... drop kick. I've seen some posts on the main Civ IV forum saying that the combat analysis isn't entirely accurate. Were first strikes invovled? Probably not, but that seems to be the consensus among the vanilla Civ'ers.
 
Well, the CivIV odds have been tested by many individuals and it seems to be accurate over a set period of time.

This one is just too amazing, though. Not only did the warrior win at 0% odds, but he wasn't even injured! If I was on the unlucky end of this stick, there would quite likely be a bit of this: :badcomp:

The way combat is conducted, there technically is no 0% or 100% (as has been demonstrated). This battle may have been 0.001% and somehow got it.

- Niilo
 
Gamestation said:
I know that there can be crazy results in 99.9% battles where the superior unit dies but somehow I managed to get a warrior to win a battle where he had 0.0% odds :dubious: :hmm: :wow: :eek: :confused: :crazyeye: :dunno: :spear:.
I did NOT edit this jpg, Orthus is not trying to drop kick the warrior, the warrior did in fact WIN with 0.0% odds! It just happened! Is this really supposed to be able to happen though?!? Now I might want to be careful if I have even a 100.0% chance of winning!

P.S. I am posting this on the bug thread because it is just too darn weird for me to accept as being part of normal gameplay. Go ahead and load my saved game if you want to see this rather amusing event, this map should not have a random seed. Perhaps the odds generator might need some tweaking.
yeah well i bet the odds of orthus winning were like 99.99%
so the odds of the warrior winning were like 0.01 rounded up to o.o%
jeese, how much xp did the warrior get???
 
In order for Guerilla to give a bonus to attack a hill, they have to create a new function for promotions for hill attack. Hills aren't features, so the feature attack function doesn't work for them.
 
Grillick said:
In order for Guerilla to give a bonus to attack a hill, they have to create a new function for promotions for hill attack. Hills aren't features, so the feature attack function doesn't work for them.

Yeap .
 
not sure if this was a bug or not, but when my thane of kilmorph got a combat upgrade he had the option of choosing guerilla I when he already had guerilla II. should he already have had guerilla I, and if he had chosen it would he have lost his guerilla II?
 
More bug reports: My summoned Krakens gain the promotions that a land unit does. Or they shouldn't be promoted at all?

BTW, perhaps we should make a "summoned" unit category, to modify their promotions and possible bonus against them (like a new promotion, or bonus for specific units)? I know that some units can appear through production in the game, but that's no problem for we can have dublicates. For example there can be two imps, the arcane imp and the summoned imp.
 
I'm sorry if I missed this here or in another thread, but I am confused about the new Adaptive Trait.

I am playing as the Malakhim with FIN and CRE traits. During the game I get a pop up that tells me to select my BONUS trait. The popup says I already have FIN and CRE.

I choose RAI thinking I will now have FIN, CRE and RAI. But, no. Now I have RAI and CRE.

It really isn't a BONUS trait is it because it takes the place of one you have now?

Also, if the BONUS trait is going to overlay one of the traits I already have, why can't I choose which one. For example, I would have liked FIN and RAI, but got CRE and RAI.

I don't recall, but was the BAR trait one that could be selected as a BONUS trait under Adaptive? If so, that could be a game-breaker if it is only you and a couple of AI civs left without the BAR trait and the barbs are a-ragin!

Finally, any idea how often this BONUS trait popup appears? Every 100 turns, or what?

Thanks
 
Some bizarre goings-on with the XP of my werewolves in my game as Malakhim.

I have a number of Blooded and Greater werewolves with 70+ XP and only Combat 1. I'm not sure how this happened and never saw it before.

It seems when they got promoted, they picked up a bunch of XP (I don't recall them killing any special units), but only the promotion to Combat 1.

Of course, now trying to get the next promotion is a lot tougher.

Has the promotion system for werewolves been tweaked? Most are working the same as before.

Thanks.
 
Sarisin said:
I'm sorry if I missed this here or in another thread, but I am confused about the new Adaptive Trait.

I am playing as the Malakhim with FIN and CRE traits. During the game I get a pop up that tells me to select my BONUS trait. The popup says I already have FIN and CRE.

I choose RAI thinking I will now have FIN, CRE and RAI. But, no. Now I have RAI and CRE.
If you look at the traits for your leader, you'll see that he's ADA(ptive) and CRE(ative).

The adaptive trait gives you a trait of your choice.
When you choose a new trait for Adaptive, you lose the old one.

If the popup you were talking about was at the very start of the game, FIN is the default Adapted trait (the one the AI will use) for that leader.
 
Yorgos said:
More bug reports: My summoned Krakens gain the promotions that a land unit does. Or they shouldn't be promoted at all?

BTW, perhaps we should make a "summoned" unit category, to modify their promotions and possible bonus against them (like a new promotion, or bonus for specific units)? I know that some units can appear through production in the game, but that's no problem for we can have dublicates. For example there can be two imps, the arcane imp and the summoned imp.
That shouldn't be needed--Orc slaying works based on a unit having the orc promotion, so a summoned slaying promotion is certainly possible.
 
Not sure if this has been mentioned by I started a game as Varn Gosam in the 2nd era and never got to chose my Adaptive trait. :sad:
 
woodelf said:
Not sure if this has been mentioned by I started a game as Varn Gosam in the 2nd era and never got to chose my Adaptive trait. :sad:

How long did you play?
 
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