FfH2 0.15 Bugs

Building defence bonuses have never stacked with cultural ones - you get the greater of the two, plus some for Chichen Itza in Vanilla (that regularly leads to 105% bonuses, incidentally). I *think* you can see the city's culture rating if you've Loki or a Gypsy Wagon in there, but I could be wrong.

I imagine the Khazad palace uses the same mechanic as Chichen Itza (only restricted to the one city) so that it adds to the defence bonus, be it cultural or building-based.
 
Well, isnt building-defense + culture added to the defense of a unit, but its only the cultural defense that shows on the worldview above the cityname?
 
Chandrasekhar said:
He really favors the Veil (as in, if he has one Veil city and five Leaves ones, he'll convert to the Veil), but if he gets a few cities of another religion, he'll convert. Takes more cities for more opposed religions, though.

You get the golden star.
 
Actually, I just like stealing your replies before you can make them. ;)

That, and I vividly recall my valiant, yet failed, attempts to convert him to the Order a while ago. I think 7 of his 9 cities had the Order, and I'm pretty sure none of the others had any religion, yet he still wouldn't convert. So I warred on him and burnt his cities to the ground. I'll bet that won't be easy in .016, what with a 12 strength unit guarding his capital.
 
Grey Fox said:
Well, isnt building-defense + culture added to the defense of a unit, but its only the cultural defense that shows on the worldview above the cityname?

Nope. I've no idea if it shows the building defence when it's more than the cultural one but I wouldn't be surprised.
 
Kael said:
You get the golden star.

Can I get a golden Ticket? (Insert song here), and then come visit the factory where you produce the wonderous mods? And your development team the Chump-oloompas?
-Qes
 
A small problem with the homeland promotion:

- It checks if your units have it or not with entering and leaving cultural borders.

- When you guard your settlers with units they leave your border and loose the homeland promotion. When you then build a city the guards are inside your borders but don't have the promotion becasue they never officially entered your borders (the new borders are created around them).

- The simple workaround is of course to leave and reenter your country (kind of scary with raging barbs ;) )- but it took me a while to figure out why the units were lacking homeland inside my lands.
 
JuliusBloodmoon said:
Actually just moving 1 tile inside your own borders works for me... (No need to leave)

Oh... Right...

(always the same: I was sure this was the problem and the answer that presented itself seemed so "real" that I never checked if they got their promotion back on the way towards my borders.)
 
JuliusBloodmoon said:
Actually just moving 1 tile inside your own borders works for me... (No need to leave)

Yeah it checks everytime your unit moves.
 
I am a neutral civ and I was attacked by a Lawbringer (I thought they could only attack evil civs): :confused:



BTW In this game I only seem to be attacked by barbarians and Flauros not by any of the others (who are on the same team and at war with me). I am playing continents however Jonas has a city next to me.
 
Bad Player said:
Anyone know why only Flauros and barbs are attacking me in my survival game?

The AI has a few general strategies it follows. If the other civs are at wat with you and they arent attacking then its because their logic is telling them its wiser to play defensivly right now.
 
Don't know if this is an oversight or working as designed, but:
In my current game Perpentach switched to the Runes of Kilmorph and thus became neutral aligned instead of evil. Recently he has switched to Fellowship of Leaves, yet he stays neutral.
 
I think I've noticed this before. Looks like the game starts off a leader with an alignment, but the leader has no connection to it other than starting with it. So, if an evil leader adopts the Order, then it's a good leader, period. Not a good leader that was originially evil. If that same leader adopts the Overlords, then they'll become neutral, and nothing will alter that alignment except converting to the Veil or the Order. At least as I understand it.

(Do I get another gold star...?)
 
JuliusBloodmoon said:
FoL is a neutral religion, meaning if your evil and adopt it, you´re still evil, if you´re good, you will still be good, and neutral will still be neutral.

I know that.
Thing is, Perpentach himself is evil. The influence of the Runes made him neutral. One would expect that if he adopted Fellowship or Overlords later, he would revert to his natural state.
 
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