Some possible Luchirp feature/bugs.
1. You can get both the heavy, and the light promitions, for a total of +10% strength, +1 move, +10 withdrawl chance, and +1 terrain cost.
Not that this is a huge problem, or unbalancing, but having both seems strange.
2. When you build an Arcane Golem with the fireball promition, he can also cast wither. Again, not unbalancing, just unexpected.
3. Having a Combat 5 Barnaxus gives my Golems Combat 5, and thus, the fireballs combat 5 too. With this being changed to the Golems getting empowered, rather than combat, with the fireballs be empowered as well? Not a bug, just a question.
4. What is the point of Bone Golems? Immortality seems wasted, as you can rebuild any of your Golems quickly enough, and it might be more interesting to have a living Melee unit, perhaps driving or piloting a Golem. Not a bug, just a balance question.
That's it I guess. Only 2 bugs. 2 balance questions.
But let me say, again, this Mod is incredible. The Luchirp are strong if well-played, but not unbalanced, and that goes for all the Civs I percieve as finished. Well done.