FfH2 0.15 Bugs

testing complete:

Yes it jumps, even to another continent, very very far away.

If it is occupying the last square on the board and every other tile is full of enemy units, it remains on the square with the enemy that moves there, no combat involved.
 
correct sureshot, if is visible it will defend.
 
I apologize if this was answered before...

I am at war with Kandros Fir and cannot pillage his mines. Is this a Dwarven thing?

Also, I can pillage any improvements in my own territory EXCEPT roads. Why is that?

Thank you.
 
AlazkanAssassin said:
You know what would be very nice? If you could see your casting odds displayed somewhere before you cast any resistable spell.

Yes, and in this case showing the odds of LOSING your caster would be a big help vs. just the spell failing.

What about my question on losing Spener and then getting the message 'Barbarian has built Spener?'
 
Sarisin said:
I apologize if this was answered before...

I am at war with Kandros Fir and cannot pillage his mines. Is this a Dwarven thing?

Also, I can pillage any improvements in my own territory EXCEPT roads. Why is that?

Thank you.
not sure about the roads, but Dwarven mines are unpillageable, thats part of their special (makes them great in raging barbs games)
 
OzzyKP said:
I'm sure this has already been reported, but the Temple of Luonnator gives the blessed promotion to units produced in any city - not just the city the wonder is in.

That's intended.
 
That's already been put on the agenda as announced in a previous post by Kael. I'd direct you to the changelist for 0.16, except the links in the first post of the main FfH2 thread are misdirected.

In fact, there are 2 different links to information about 0.16 but they both point to a mod under construction about Eschatons.

Pls fix!! :cry:
 
retro V said:
That's already been put on the agenda as announced in a previous post by Kael. I'd direct you to the changelist for 0.16, except the links in the first post of the main FfH2 thread are misdirected.

In fact, there are 2 different links to information about 0.16 but they both point to a mod under construction about Eschatons.

Pls fix!! :cry:

Sorry you can get to the changelog here.
 
Hi kael this is my first bug i found. :D

In this save move the spider onto the same tile as the worker. And when you hit next turn the spider should be forced into the city nearby and the worker killed by the barbarian orc.

This is a spider i captured with a hunter so he should fight barbs normally... Dont know why this happened.

the city and spider is in the far north, see if you get the same result. :(

Dont forget to move the spider onto the tile with the worker or it wont work.

This is 0.15k BTW and I hope this gets fixed. :)
 
Sureshot said:
not sure about the roads, but Dwarven mines are unpillageable, thats part of their special (makes them great in raging barbs games)

OK, thanks, this makes sense.

What doesn't make sense is when I destroy one of Kandros Fir's cities and the mine is no longer in his civ boundries. I still cannot pillage the mine. You would think once it is no longer really a Dwarven mine, it could be pillaged. What if I build a city near the mine? Is it still a Dwarven mine.

Also, I would really be curious as to why I can destroy/pillage any improvements in the boundries of my own civ EXCEPT roads. Why not roads too? It would be helpful in thwarting other civs who I have an open boundries agreement with in connecting their cities through my territory.
 
Sarisin said:
Yes, and in this case showing the odds of LOSING your caster would be a big help vs. just the spell failing.

What about my question on losing Spener and then getting the message 'Barbarian has built Spener?'

Sorry, I meant Hemah, not Sphener. Why, when you lose Hemah when trying the Dominion spell did he become a Barbarian unit?

Does the lost caster assume the civ of the enemy you are trying to get dominion over?

Thanks.
 
Xanikk999 said:
Hi kael this is my first bug i found. :D

In this save move the spider onto the same tile as the worker. And when you hit next turn the spider should be forced into the city nearby and the worker killed by the barbarian orc.

This is a spider i captured with a hunter so he should fight barbs normally... Dont know why this happened.

the city and spider is in the far north, see if you get the same result. :(

Dont forget to move the spider onto the tile with the worker or it wont work.

This is 0.15k BTW and I hope this gets fixed. :)

Everything works as it is supposed to. The barbarians attack the stack with the spiders and the 2 workers and the spider flees to the nearby city, leaving the workers to be captured (and the barbarian player kills them).

Invisible units always run from attacking units that cant see them (the barbarian spearman doesnt know the spider is there). If it was a lizardman the spider would have to defend, sicne lizardmen can see invisible animals.
 
Sarisin said:
Sorry, I meant Hemah, not Sphener. Why, when you lose Hemah when trying the Dominion spell did he become a Barbarian unit?

Does the lost caster assume the civ of the enemy you are trying to get dominion over?

Thanks.

Domination is a battle of wills between the caster and the target. If the caster wins you get control of his unit. If the target wins, they gain control of your caster.
 
I've gotten a repeatable pyton error in my latest game.
I select the tile with Govanion on it and point to him in the plot list.
This causes the exception every time. I tryed saving and restarting civ, still errored.
My savegame is too big to upload normally, but i can post it if need be.
Screenshot of error:
 

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Sarisin said:
OK, thanks, this makes sense.

What doesn't make sense is when I destroy one of Kandros Fir's cities and the mine is no longer in his civ boundries. I still cannot pillage the mine. You would think once it is no longer really a Dwarven mine, it could be pillaged. What if I build a city near the mine? Is it still a Dwarven mine.

Also, I would really be curious as to why I can destroy/pillage any improvements in the boundries of my own civ EXCEPT roads. Why not roads too? It would be helpful in thwarting other civs who I have an open boundries agreement with in connecting their cities through my territory.
theyre not dwarven mines because theyre in dwarven territory, theyre dwarven mines because they were built by dwarven workers. i.e. they are a special improvement, like elven cottages. if you get some dwarven slaves you can even build them in your own territory.
 
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