BeefontheBone
Windbag of the sea
- Joined
- Nov 7, 2005
- Messages
- 2,018
I doubt they're applied to existing units, just new ones you create while posessing that trait - if you end up Agg/Raiders/MagRes or something, it's time to build an army 

since he is adopting it partway through the game, the units only get the promotion on creationXanikk999 said:Hey i just noticed a bug.
If perpentach adopts the aggressive or magic resistent traits he doesnt get the promotions to the valid units (Magic resistent promotion or strength 1).
At least with magic resistent anyway, i just checked and i didnt get the bonus to my scout and im supposed to to recon units. Could you please fix this in the next patch?
Look, Ma, I made a diff'rence! =) Now if only I could find a job . . .Kael said:Perfect, I added all your fixes in. Yeah I read in the PLE thread that you incorporated this with your FfH build. Its one of the things that conviced me to get it added. I really like it.
Great idea! I look forward to seeing it.I did change the Air/Naval/Land filters to sometihng I thought was a little more helpful in FfH. The first of the buttons filters out everything except summoned creatures and spellcasters (the sword). The second button filters out summoned creatures (the pentagram) and the third button filters out spellcasters (the fire).
File "CvScreenInterface", line 621 in forceScreenRedraw
File "CvMainInterface", line 2504, in redraw
File "CvMainInterface", line 2824 in update PlotListButtons
Runtime error: unidentifiable C++ exception
Teg_Navanis said:@Kael: I didn't find the code where you process the input from the adaptive-popup, but you might want to check how the Caesium Mod is made multiplayer compatible. This thread pretty much describes your problem.
woodelf said:Clearing Custom Assets helped. I'm wondering if this is because the SW mod uses the PLE as well? I had the exact error after playing 0.15g and then SW. And after playing SW the FfH 0.15g was problematic.![]()
eerr said:i'm playing as perpentach and he can't seem to build obelisks or monuments
i have ancient chants discovered but this could be crippling because perpentach doesn't start with creative anymore
im getting that error occasionally at the start of our multiplayer games, it freezes up the game, quite annoyingwoodelf said:Is this another issue with the PLE? I can't load a saved game without getting this python error:
Traceback
Code:File "CvScreenInterface", line 621 in forceScreenRedraw File "CvMainInterface", line 2504, in redraw File "CvMainInterface", line 2824 in update PlotListButtons Runtime error: unidentifiable C++ exception
I don't mind hitting OK normally, but this time it simply regenerates the box and I have to use task manager to exit out of Civ4.