Kael
Deity
Yorgos said:I'm still playing 0.14, but I don't think I saw this in 0.15's change list.
The flesh golems get the average strength (rounded down) of the two units used to create them; however when I gifted one of them to another civ, its strength was set to 8, as mentioned by the civilopedia. In addition, flesh golems lose their combat I-V promotions the next round after they were created (that’s pretty annoying).
BTW, when I killed the red dragon I got no xp, is that on purpose?
Flesh Golems won't lose their combat promotions in patch "j".