FfH2 0.15 Bugs

Kael said:
Were they upgraded from mages that knew life magic?
High Priests get Heal II automatically, don't they? Anyway, I just tested a Savant -> Ritualist -> High Priest upgrade path, and the unit got Heal II after upgrading to High Priest (which is what I remember in my last Ashen Veil game).

I just assumed it was this way because it would be unfair for any Civ to not have access to anti-disease/plague/wither spells.

- Niilo
 
Kael said:
Have you played with your techs at all? If you have TECH_NEVER you will be able to pick free promotion, but that should never occur in a real game (bless is the same way).
Yup, my first (and hopefully last) encounter with TECH_NEVER.

- Niilo
 
vorshlumpf said:
High Priests get Heal II automatically, don't they? Anyway, I just tested a Savant -> Ritualist -> High Priest upgrade path, and the unit got Heal II after upgrading to High Priest (which is what I remember in my last Ashen Veil game).

I just assumed it was this way because it would be unfair for any Civ to not have access to anti-disease/plague/wither spells.

- Niilo

They get Medic II automatically, there is no such thing as Heal II. Medic II doesn't give access to any spells.
 
Kael said:
Were they upgraded from mages that knew life magic?

How can you upgrade a mage into an inquisitor ?

In any case, all my inquisitors and high priests, when I play Ashen Veil, receive access to life and law. And nearly all of them started as ritualists
 
Kael said:
Were they upgraded from mages that knew life magic?

No. I didn't even have any life mana.

It's seems like all high priests can get life II, regardless of what they are upgraded from (ritualist, stonewarden, ..)
I don't think that is intended?


Oh, and an other thing: probably more an interface issue of C4 rather than a FFH bug:

When I want to attack a city from a ship with melee units (amphibious assault) with the raider promotion and 2 mp, and there is a plain/grassland tile next to the city with a road on it and no enemy units on it, no matter what I do, instead of attacking the city (at 50% penalty), my unit goes to the free tile to attack from there -> like this it doesn't get the penalty but it get's killed in my opponents turn

Okay, probably not a big issue, but it slowed down my destroying-all-coastal-cities plan :p
 
eekhoorn said:
Okay, probably not a big issue, but it slowed down my destroying-all-coastal-cities plan :p

Tsunami is the name of that game :) no need to attack the city at all.
 
Yeah in another game I used that but I considered it overpowered and stopped using it :p Hemah + 3 archmagi with water III removed entire continents in that game, won domination with only a few cities coz I removed all other land :p
 
Not necessarily a ffh only bug, and perhaps a known issue, but invisible units (so far I have only noticed spiders, but that is because I rarely get into late game recently) are visible in the military unit overlay on the world map. Have included example savegame. Spider by my bloodpet should not be visible on military overlay, seeing as no scout is nearby. I did a quick search and didn't find anything relating to this here in the ffh forum.
 
QES said:
Id worry more if she came back espoucing the virtues of the Lanun, elf-nerfing, and talking about how she's going to own everyone in MP - cause that would mean she's with sureshot, and now playing for the other team.
-Qes

EDIT: *Fixed spelling reported by Grillik*

*Ahem*

My name is Grillick, thankyouverymuch.

;)
 
Kael said:
They get Medic II automatically, there is no such thing as Heal II. Medic II doesn't give access to any spells.
Sorry, I meant Life II.

- Niilo
 
Grillick said:
*Ahem*

My name is Grillick, thankyouverymuch.

;)

I'll call you what I want and You'll like it.:whipped:

Lol, Honestly i didnt see the C. My appologies, Master Grillick. For you are not the first whose name I have spelled with insensitivity. Master Nikis-Knight did not approve of me shortening his name to "Nikis", Master woodelf complained that i Capitalised (without premission) the W in his name. And Master Kael insisted I stop calling him "Buttercup Bumpkin." So do understand it is never personal. ;)
-Qes
 
Deathling said:
Ummm... did this get stickied?

Right after I posted, but I've no illusions that it was my post that Made it sticky.
-Qes
 
I didn't see this noted above, sorry if it's a repeat. I just started a game as Varn and I couldn't select fishing or beyond. It's using Seafaring (which says 'required tech of Never') as a prereq, and so the entire water tech tree is off-limits.
 
wainwrig said:
I didn't see this noted above, sorry if it's a repeat. I just started a game as Varn and I couldn't select fishing or beyond. It's using Seafaring (which says 'required tech of Never') as a prereq, and so the entire water tech tree is off-limits.

Im not having any problem researching fishing as long as I have exploration.
 
Mousing over small unit icon (just above the buttons on the map screen, where units are selectable) no longer gives me info on the left side help area. It was useful before in selecting the right unit from several of the same type. Has to do with fix for sticky help?
(hope that made sense)
 
I'm pretty sure that is from the PLE changes introduced in the last patch. I don't know if Kael is looking at that right now, but I was feeling motivated to hunt down that bug myself.

- Niilo
 
I was in a multiplayer hotseat game tonight and I could not select in advance any of the fishing/sailing/optics techs from the tech tree. I could, however select them individually when the options came up after I finished researching a tech normally.
 
vorshlumpf said:
I'm pretty sure that is from the PLE changes introduced in the last patch. I don't know if Kael is looking at that right now, but I was feeling motivated to hunt down that bug myself.
I've found the code change that is causing the bug. In case Kael doesn't already know:

\Assets\python\screens\CvMainInterface.py, Lines starting at 5098:
Code:
#	if  (inputClass.getNotifyCode() == NotifyCode.NOTIFY_CURSOR_MOVE_ON) or \
#		(inputClass.getNotifyCode() == NotifyCode.NOTIFY_CURSOR_MOVE_OFF) or \
#		(inputClass.getNotifyCode() == NotifyCode.NOTIFY_CLICKED):
	if inputClass.getNotifyCode() == NotifyCode.NOTIFY_CLICKED:

- Niilo
 
Back
Top Bottom