just a quick suggestion: Why not let ships change crews in Pirate Coves?
Unless they already can.. the wiki entry doesnt mention it if so.
That would be a defect in the wiki entry; it should be fixed now.
just a quick suggestion: Why not let ships change crews in Pirate Coves?
Unless they already can.. the wiki entry doesnt mention it if so.
Is there any good counter to the Grigori "adventurers -> mages/archmages with fire"-rush? I just tried that against a friend in MP and he got pretty squarely beaten, despite having more cities and me having no access to metal for most of the game (though admittedly I got pretty lucky, with him losing the Baron at 99.4% odds).
There's always the fire and magic resistence promotions. And, of course, the early rush. Even if you can't wipe out his Civ, you can force him to promote his adventurers down different paths.
Grigori adventurers prometd down the Shadow path, that was a scary game. It was fun to do though.
If it's possible, some units should have no maintainance costs. I'm thinking primarily of summons and fireballs, but maybe Gypsy wagons too.