Kael
Deity
is there an ETA on patch J?
Just released it, its linked in the first post. It won't break save games and it makes the following changes:
1. Conscript values redone (so you draft more appropriate units).
2. Barbarians correctly build Orc Crossbowmen instead of normal Corssbowmen.
3. Loki can now cast Dispel Magic.
4. Free Order units aren't generated on the first turn (to keep scenario's from CTDing on load).
5. Stoneskin Ogre and Ogre Warchief both have the orc promotion.
6. Khazad leaders less likely to offer gold in trades.
7. New Dwarven Worker and Dwarven Druid models by seZereth.
8. New Typhoid Mary, Kithra Kyriel and Hemah models by seZereth.
9. Cannons now require gunpowder.
There are a few other issues I would like to dig into (like the worker behavior and the PLE help popup overlap) but they aren't going to make it into "Light". But I appreciate people reporting them and they are on the list to be fixed in "Fire".
Right now "Fire" has 1,580 lines of SDK changes beyond what "Light" has so thats where my concentration is. Being easily confused I wouldn't be good at working in 2 source code bases at the same time so I won't be addressing these in "Light". But I didn't want you guys to think I was ignoring the issues or not seeing the same things you guys have reported.