bug report:
after you complete the "Nature's Revolt" ritual, barbarian cities are still created.
However, since no more humanoid barbarians (orcs, goblins, lizards) can spawn, the city is created empty.
i dont think this is intended behaviour
oh and about forests, is it intended that lumbermills prevent ancient forest growth? i haven't seen it mentioned in the civilopedia or anything
btw i have seen both forest and jungle grow onto roads, so they do spread there
after you complete the "Nature's Revolt" ritual, barbarian cities are still created.
However, since no more humanoid barbarians (orcs, goblins, lizards) can spawn, the city is created empty.
i dont think this is intended behaviour
oh and about forests, is it intended that lumbermills prevent ancient forest growth? i haven't seen it mentioned in the civilopedia or anything
btw i have seen both forest and jungle grow onto roads, so they do spread there