Kael
Deity
loki1232 said:Thinking about the OO lunatics-could they be able to "drown" into drowns if wanted? I think that would be cool.
Its quite a step back though, I dont know that anyone would want to do that.
loki1232 said:Thinking about the OO lunatics-could they be able to "drown" into drowns if wanted? I think that would be cool.
If they have a favorite lunatic they can drown him and then upgrade him into an Eidolon.Kael said:Its quite a step back though, I dont know that anyone would want to do that.
here is the slow puppyKael said:Can you attach a save game?
surferjmb7 said:here is the slow puppy
load_module CvModName
CvModName
import failed
darkedone02 said:I think it's time to develop 0.17, as I think we are done patching this version over and over.
surferjmb7 said:
razacaz said:When I try start a game, I find that there is no interface, but everything else is seems to work ok. The civolopedia and city interface are also missing.
With python exceptions on, I get quite a long list of errors during initialisation, starting with:
Traceback(most recent call last);
File "<string>", line1,in?
...
Later, I get:
File "CvScreensInterface", line 195, in?
File "CvPediaMain", line 87, in_init_
... and so on.
I get this problem with a number of the firaxis mods as well (Genghis Khan and Greek World), but I found a thread relating to ViSa where someone had a very similar problem due to a missing registry file, so I wondered if it might be a similar thing.http://forums.civfanatics.com/showthread.php?t=188624&page=55
Any ideas?
edit: also, it still doesn't work with the latest ffh2 patch.