FfH2 0.16 Bug Thread

Sounds like you either didn't install the full .16 mod and just installed the patch, or you're using an old version of civ4.
 
It seems the worker automation AI for the player is different from the AI's worker AI. The AI's worker AI mows down forests and jungles to build farms all over a city's fat cross. At least they're being productive for the AI though, the player's worker AI wants to build cottages on every square it can, or windmills when they get the ability to. They will only chop down forests and jungles to reach a resource and won't even lumbermill forests. At least that is what I'm seeing. Is anyone else seeing this?
 
Note that one can determine if a unit with Hidden Nationality is owned by an Evil Civilization by attempting to attack it with a unit of UNITCLASS_LAW_BRINGER.
 
Hyborem converted to the Ashen Veil without having AV in any of his cities:



Note he has one city with OO only. I founded all 5 religions :cool: and put their holy buildings in. Therefore it would show on my screen if anyone got AV in their city.
 
i thought adventurers were special units for grigoris but i had one with the kuriotates . Is it Normal?

I'm using the last version of the mod

You really should try to include something like a screenshot or a save file. I can actually imagine somewhat legal (but probably unintended) ways that you might have gotten an adventurer. Did you by some chance capture a Grigori city, use an inquisitor, found the Cult of the Dragon and converted the adventurer, or use an archmage with Mind III on an adventurer? Were the Grigori even on the map?
 
:hmm: a quick look at the scores indicates that the difficulty level was pretty low so you probably did not worldbuilder in all those holy cities in your capital so you probably did not worldbuilder in a Grigori tavern or Adventurer Guild. Cult of the Dragon did not have an effect on the adventurer. Must have a cause that is different from what I imagined.
 
Are you saying that you can repeat this? If so, it would be helpful if you indicate what keeps happening before you get the adventurer. I think it may open up some leads.
 
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