Jean Elcard
The Flavournator
yeah, that would need a new trait. But dwarves would still be able to build shipyards and ships, so I don't think it would change much from a flavor perspective.
No, they woukdn't be able to build seafaring stuff anymore, at least not with a discount on hammers. Maybe the other way around. More hammers for ships. You know, ships need to be more sturdy to carry dwarves and need an extra cargo room for beer.
My suggestion is to strip down the current three traits to the essentials and put the rest in something I would like to call a flavour trait for each civ. For Kandros Fir it could look like this in the end:
Aggressive:
- Free promotion (Combat I)
- Melee Units
- +1 commerce on plots with 2 commerce
- Halves the costs of all upgrades
- Unique buildings: Dwarven Smithy, Dwarven Vault, ...
- Double procuction speed of: Training Yard, Money Changer, Gambling House, Inn, Brewery, ...
- Halve production speed of: Shipyard, All kinds of Ships, ...
- Can't build: Mages, Summoners, ...
I know this list is not perfect. Maybe some production modifieres should remain with the well know traits to change not more than necessary.
A nice side effect of this would be, that it is more obvious what a civilization is able to build. I remember what a bummer it was quite some time ago, when I first recognized, that there are no libraries availble for Orcs. Very nice to know for people new to FFH.