Thank you for your quick response. Exactly.
It would be advantageous to have this more under controll of the player, otherwise it stays as a big disadvantage in summoning Basium. The same with Hyboreum I suppose.
Gabriel, I was surprised too when the Mercurian Gate was there on my build list as Evil Perpentach/Balserphs.
I have summoned Basium many times playing as Einon Logos/Elohim, but this was my first time as an Evil civ.
You are right. It really takes some getting used to in playing with Basium as your ally. Honestly, now I always abandon my civ and go with Basium. Otherwise, the AI seems to let Basium sit for awhile (I suppose to build up XP). That's OK, but two bad things seem to always happen: First, you will find yourself as the other civ receiving the brunt of all the wars Basium sits back and declares. Sometimes you can handle it - other times, look out. The other thing that always seems to happen is that Basium is killed in short order when controlled by the AI.
I love to control Basium who becomes one of the strongest, if not the strongest, units in the game. I happen to get him a Great Commander and Orthus Axe in my current game and he is virtually unstoppable.
Three other things I find a bit maddening when aligning with Basium:
1. You can count on the other civs leaving you in the dust when it comes to discovering techs. They just take a long time with this alliance.
2. Building thing/units can be a bit strange. When you discover a tech, you both get it at the same time. In my game, we both discovered Alchemy. I wanted to build Typhoid Mary, but could not. The reason: one of my ally's cities was already building her. And, sadly, it would take more than 80 turns there (Marathon game), while I could have built her in my capital in less than 20. Sure enough another civ beat 'us' to her. I suppose this would also work for Wonders as well. If one of Perpentach's cities is researching Council of Esus at 100 turns, you are out of luck and cannot build it for 23 turns.
3. Whichever one (Basium or the original civ) you are playing tends to overextend itself. It goes into conquer mode leaving behind cities with only one or two defenders. This can really backfire as you can imagine. Also, no thought is given to maintenance costs and the AI will adjust by reducing tech percentage. That's why you can get 200+ turns in #1 above.
Still, I enjoy playing the alliance. You can build up a juggernaut military, leaving a few Angels around to protect your ally's cities. You also should rack up the points as you will now score double on tech discoveries.
I love playing Basium, and often wondered why you don't get a Hyborem alliance if you summon him?