FfH2 0.22 Bug Thread

@kael:I didn't read all the 25th pages, so excuse me for asking,if it was already done before, does this mod works also on Warlords?
 
did you load after patching? because sometimes patching breaks old saves.

The problem started before patching, and then I tried patching to see if that would fix the issue. So it must be something else. Thanks for the reply anyhow.

Someone in the main forum had the same problem, listed under http://forums.civfanatics.com/showthread.php?t=224130 but there was no solution there either. Is this just a flaw in the mod that is semi-random, or can it be fixed?
 
How strange, because the bad allocation memory error was new for me and I did allways play the largest maps.

Darklor
 
Hi,

I have a CTD occuring the moment the armageddon counter reaches 100. e.g. I'm at 99, select a Savant, and click the "spread the ashen veil" button - bang, a window comes up telling me Civ4 has encountered an error and needs to close. I never see the counter go to 100.

I have enabled Python exceptions, but get no message during the crash. I'm running Vista.

Thanks
 
Hi :mischief:
I have a problem with FFH1&2
I seem to miss some fonts - all the text, even on the first page are missing :cry:
" " instead of "Start Game" and so on..
I've got Russian version of Civ, I'm not sure I can find English version if it is solution.
Would be very gratefull for help.
 
Hey all,

I've been playing this game for a little while, and got a few hundred turns into it when my savegame wouldn't load. When trying to load the save, the 'Fall From Heaven 2' screen pops up, with the loading bar, and it gets as far as 'init graphics' then crashes to the desktop with the standard "Sid Meier's Civilization 4 has encountered a problem and needs to close. We are sorry for the inconvenience." I don't know if this helps, but the details listed by Windows are:

"AppName: civilization4.exe AppVer: 1.6.1.1841 ModName: cvgamecoredll.dll
ModVer: 0.0.0.0 Offset: 000a9c60"

This has happened twice. The first time I bit the bullet and loaded the second newest auto save instead of my hard save file and played from there. I would have loaded the newest auto-save but that one had the same error as the hard save. Now its happened again and the two most recent hard saves as well as the last auto-save don't work.

Please help! I really like this mod and would like to continue to play, but without being able to load my save games there's no point.

I have the exact same problem, all my saves after turn 234 are being somehow "corrupted" and when i try to load any of them, there's a CTD at 'init graphics'...

Is there a debug mode i can use to see what part of the loading is causing the CTD?

PS : i installed the mod 3 days ago, just after a fresh install/patching of civ4

Problem solved : I just forgot to install patch "h", which apparently solved the CTD bug.
 
I would be happy to clarify this, because it seems Basium brings his ally in war - wether wanted nor unwanted.
When summoning Basium, you go into a permanent alliance with him, don't you? That means if he declares war, you declare war (and vice versa).
 
When summoning Basium, you go into a permanent alliance with him, don't you? That means if he declares war, you declare war (and vice versa).
Thank you for your quick response. Exactly.
It would be advantageous to have this more under controll of the player, otherwise it stays as a big disadvantage in summoning Basium. The same with Hyboreum I suppose.
 
Thank you for your quick response. Exactly.
It would be advantageous to have this more under controll of the player, otherwise it stays as a big disadvantage in summoning Basium. The same with Hyboreum I suppose.

Hyborem is his own civ entirely, no forced permanent alliance. Which also means Hyborem and You as an evil civ are at a disadvantage. Since it's harder to get Hyborem to do what you want. But then it's also an advantage since you aren't forced to team up with him.
 
Thank you for your quick response. Exactly.
It would be advantageous to have this more under controll of the player, otherwise it stays as a big disadvantage in summoning Basium. The same with Hyboreum I suppose.

Gabriel, I was surprised too when the Mercurian Gate was there on my build list as Evil Perpentach/Balserphs.

I have summoned Basium many times playing as Einon Logos/Elohim, but this was my first time as an Evil civ.

You are right. It really takes some getting used to in playing with Basium as your ally. Honestly, now I always abandon my civ and go with Basium. Otherwise, the AI seems to let Basium sit for awhile (I suppose to build up XP). That's OK, but two bad things seem to always happen: First, you will find yourself as the other civ receiving the brunt of all the wars Basium sits back and declares. Sometimes you can handle it - other times, look out. The other thing that always seems to happen is that Basium is killed in short order when controlled by the AI.

I love to control Basium who becomes one of the strongest, if not the strongest, units in the game. I happen to get him a Great Commander and Orthus Axe in my current game and he is virtually unstoppable.

Three other things I find a bit maddening when aligning with Basium:

1. You can count on the other civs leaving you in the dust when it comes to discovering techs. They just take a long time with this alliance.

2. Building thing/units can be a bit strange. When you discover a tech, you both get it at the same time. In my game, we both discovered Alchemy. I wanted to build Typhoid Mary, but could not. The reason: one of my ally's cities was already building her. And, sadly, it would take more than 80 turns there (Marathon game), while I could have built her in my capital in less than 20. Sure enough another civ beat 'us' to her. I suppose this would also work for Wonders as well. If one of Perpentach's cities is researching Council of Esus at 100 turns, you are out of luck and cannot build it for 23 turns. :(

3. Whichever one (Basium or the original civ) you are playing tends to overextend itself. It goes into conquer mode leaving behind cities with only one or two defenders. This can really backfire as you can imagine. Also, no thought is given to maintenance costs and the AI will adjust by reducing tech percentage. That's why you can get 200+ turns in #1 above.

Still, I enjoy playing the alliance. You can build up a juggernaut military, leaving a few Angels around to protect your ally's cities. You also should rack up the points as you will now score double on tech discoveries.

I love playing Basium, and often wondered why you don't get a Hyborem alliance if you summon him?
 
Btw, you can tell an ally what to research.

I love playing Basium, and often wondered why you don't get a Hyborem alliance if you summon him?

Cause Hyborem has his own agenda. ;)

It fits the bill that the Evil version is a bit more chaotic.
 
2. Building thing/units can be a bit strange. When you discover a tech, you both get it at the same time. In my game, we both discovered Alchemy. I wanted to build Typhoid Mary, but could not. The reason: one of my ally's cities was already building her. And, sadly, it would take more than 80 turns there (Marathon game), while I could have built her in my capital in less than 20. Sure enough another civ beat 'us' to her. I suppose this would also work for Wonders as well. If one of Perpentach's cities is researching Council of Esus at 100 turns, you are out of luck and cannot build it for 23 turns. :(

A tip: When you discover a tech, you DO NOT both get it at the same time. Your and your ally's turns are sequential and those who gives the last addition to the tech research have all the bonuses: holy cities, great people and ability to start first corresponding heroes and wonders. You can play with it: when there is 1 turn before the discovery of tech, ask your ally to switch to another tech and you will be sure to have all bonuses.
 
You are right. It really takes some getting used to in playing with Basium as your ally. Honestly, now I always abandon my civ and go with Basium. Otherwise, the AI seems to let Basium sit for awhile (I suppose to build up XP).
...
Still, I enjoy playing the alliance. You can build up a juggernaut military, leaving a few Angels around to protect your ally's cities. You also should rack up the points as you will now score double on tech discoveries.
Hi Sarisin, thank you for your good reply.
Do you agree that some control - of course only if wanted - should be implemented in handling such an ally? Then it would also make sense to do exactly the same with Hyborem - or to point out, he is so evil that no alliance makes sense or is controllable.

Another point would then be that this alliance offers more advantages, so the more it makes sense the more it will be used. But the player can influence the level of control.
 
How interesting! Could you please tell me how? Simply by communication?

You talk to them, then pick "Let's discuss something else...", and then you pick "We would like you to research..."

Kael will spank us all! Too much discussion in the bug thread :P
 
Hello all -

I have tried to find a solution for this, but no luck so far.

In the last few games I have played, the blitz promotion is not showing up as an available upgrade for my units when they "level up." The units do have Combat V and I have Celerity researched. I have noticed this with all types of units: archery, melee, beast, and heros.

It isn't a total bar, though. The promotion seems to become available randomly to random units after the two listed prerequisites are met.

Am I missing some other factor? I have tried to document when it happens and when it doesn't, but no luck. I could get any Python pop ups to work either.

The only thing that I can think of is that in some cases, I get Celerity from an event (like building Infernal Grimoire) rather than regular plug 'n chug research.

Also some of the units are specials, like vampires, instead of just plain vanilla melee units, etc.

Any ideas? Is anyone else experiencing this?

Thanks!
 
You are both wrong. Anyone who does not have the AV state religion can build the gate, with the roper technology once the Infernals are in. Basium's civilopedia entry specifically mentions that he will fight alongside the Calabim just as willingly as the Elohim, as long as the enemy is demonic.

Basium is supposed to declare war on all AV civs (not all evil civs) whenever he can.

Permanent Allies have all the same diplomatic stances, including war/peace, open boarders, and defense pacts. Your alignments, however, are unaffected by such alliances.

FoL never changes alignment, but The Order makes anyone good.
 
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