vorshlumpf
Emperor
It looks like you've built the Genesis ritual, which will put forest on any grasslands city.under rare circumstances, cities are catching fire when a forest nearby burns down
The problem here, if any, is with that ritual.
It looks like you've built the Genesis ritual, which will put forest on any grasslands city.under rare circumstances, cities are catching fire when a forest nearby burns down
What could cause a memory allocation failure (- exiting program. reason: bad allocation).
Darklor
Memory allocation problems can be avoided by lowering your graphics settings and screen resolution. Its caused when the computer is unable to process all of the events going on due to the memory being filled up by intense visual effects.
Please fix Loki - he is still not working properly. Every time he is attacked, he fights, is "destroyed", and then runs to a nearby open space. It then reports that I have created Loki.
One problem is that this will still trigger war weariness, and furthermore it gives experience to the unit who destroyed him. I'm now facing a Combat III Orc Spearman in year 100 because of this.
Please make him go back to the way he was when he automatically fled without all the weirdness that came along with... ermmm... whichever patch the new mana effects and all that other goodness came along with. He is a very important part of the Balseraph toolbox.
Most MAF's are a vanilla civ problem saving/loading large maps with lots of objects. If you have this problem the MAF will usually occur between turns (when the autosave runs) and disabling autosave will keep it from happening (at least until you need to save your game).
Looks to be a simple Vanilla graphics error - you usually get it with land units crossing sea squares but I guess the other way could happen. The unit isn't actually travelling across those squares, just a weird glitch in the graphics during combat.I've searched this thread and it seems this has not been reported before.
It's an enemy naval unit traveling on land during my turn. I checked its name, it's not the Flying Dutchman.![]()
I moved the view to SE to find the boat... I found it parking along the shore -- but then it started to move NW along the same line it traveled before!
It finally stopped far NW, near the pole, and seemed to be bombarding one of my cities.
It's the first time I saw anything like this.![]()
I think fireballs' deaths are causing war weariness. I can't tell for sure, but I'm not losing any units and war weariness is increasing faster than I would expect.
Most MAF's are a vanilla civ problem saving/loading large maps with lots of objects. If you have this problem the MAF will usually occur between turns (when the autosave runs) and disabling autosave will keep it from happening (at least until you need to save your game).
I built it and brought in Basium. I was surprised when my alignment changed to Good...and, 5 AI civs (Hyborem, Hippus, Auric Ulvin, Charadon, and Svartalfar) all declared war on me.