Excel:
Global defines:
diplo penalties between alignments changed
Orthus Appearance moved from 75 to 100
+1 base strength to all animals
+6 strength to dragons
Hero free max xp raised to 500
Tsunami flood chance raised t 25%
Max barb and animal xp raised to 200
Circumnavigate naval movement bonus raised to 2
Spell Infos:
WaterWalking, WaterWalking Divine, and Reversal of Fortune made compatible with my targeted versions of them
Added a train spell for the first tier spell in each sphere (renamed the existing ones "train Choas", etc). Each (except train dimensional) requires Govannon to have the level 3 promo to train the level 1
Added train channeling requiring trainer and heroic strength II, and train sorcery requireing trainer and heroic defense II
Added raise earth, requiring Earth and Enchantment III
Added take spellstaff
Added Enlighten, a version of Inquisition used only by luonnatar ignoring state religions, to remove all religions in any city
Promotion Infos:
Air III +1 Lightning damage
Blitz +1 move
Body III +50% poison resistance
City Garrison III +1 defence
City Raider III +1 attack
Command +10% withdrawal
Death III +1 Death damage
Demon fire resistance raised from 20 to 50, holy dropped from -50 to -75
Dimentional I +20% withdrawal
Drill II +1 movediscount, Drill IV +1 movement
Entropy II +1 UNholy strenght, -10% vs holy,Entropy III +2 UNholy strenght, -30% vs holy
Extention I +1 forst strike, +15% withdrawal, Extention II +1 first strike chance, +15% withdrawal, availible to Disciples
FairWinds movechange increased from 1 to 2, +1 frst strike
FoL +30% poison resistance
Fire II +10% fire resistance,Fire III +10% fire resistance, +1 fire damage
Flaiming Arrows +30 Bombard rate change
Flanking II +1 move discount change, Flanking III +1 moves/move discount
Forest stealth availible to disciples
Formation I +20% combat percent defence, Formation II +1 defence strenth, requires combat III
Great Comander +30% city combat, +20% city defence, +20% hill defence
Hero +20% combat percent(and defence)
Heroic strenght II +2 attack, +1 defence, Heroic defence II +1 attack +2 defence
INvisible +2 first strikes
Iron lightning weakness reduced to -15%
Law II +15% unholy resistance, III +35% unholy resistance
Life I +5%, Life II +15%, life III +35% vs Death damage
Mobility II +2 movement
Nature I +5% poison resistance, Nature II +10%, Nature II +15%, +1 poison damage
Navigation II +2 movement
Nightmare +2 attack
Nomad +15% vs cold and poison, always heal
OO +25% vs cold
Orthuss Axe +1 movement, +1 first strike chance, +1 attack strength
Pieces of Barnaxus -1 tarrain movement penalty
Poison blade available to archers and recon, requires Never
Regeeneration +20$ vs death, poison
Runes +100 defence peak, double movement peak, +70 hill defence
Sourge +30% vs holy, unholy
Spellstaff +7 first strike chances
Spirit I +3% vs death, +5% vs unholy, Spirit II +5% vs death, +10% vs Unholy, Spirit III +7% vs death, +15% vs +1 holy damage
Summoned -200 withdrawal, II -50, III -15
The Ashen Veil +1 unholy, -36 vs holy, double movement and +30% defence in fields of perition, burning sands, fields of perdition, 30% defence flames
The Order +1 holy, +40% vs unholy, +5% vs death
Twincast +6 first strike chances
Undead +75% vs holy
Vampire -15% vs holy
Water II +5% vs cold, III +15% vs cold, +1 cold damage
Werewolf blitz
Guerrilla and woodsman II available to disciples
Unit Infos:
Savant, Ritualist, High Priest of the Veil have Extention I
Druid -Life I, Dwarven Druid- Nature I, Liz Druid Water I , all druids woodsman I
Yvain-Mind I, Extension I, Woodsman I, Twincast
Balors have attack 4, defense 1, fire 2, unholy 3, entropy affinity 1
War Elephants slowed from 3 movement to 1
Abashi changed to 13/12 +3 death+3fire+1poison+1unholy+ dim, chaos affinity 1
Eurabates to 17/16+5fire spirit, life, and air affinity 1
Monk reduced to 3/4,but given life and spirit affinity 1
The Drown's 1 unholy strength replaced with 1 death
Building Infos:
Mines of Galdur changed to provide 2 iron, gold and mithril instead of 3 iron
Calabim palace mana changed from earth to mind
Mercurian palace from iron to mithril, earth to law
Spider cage doesn't provide silk, it gives a free poison blade promotion
Temple of Temporance gives 1 spirit mana
Infernal Grimorie gives 1 mind and entropy mana
Guild of Endeavors 1 enchantment mana
Crown of Akarien 1 mind and metamagic
Academy +2 xp arcane, +2 disciple, +1Navel, +2 siege, +10% production with mind mana
Alchemy lab xp +3 arcane,+1 siege, +10% prod, commerce with mind
Altars' disciple xp changed to 3,5,7,10,12,15,17
Aquae Succelus +70% speed with marble, Aqueduct +100 speed with marble,+100% speed Basilica
Archer range and Bowyers archer xp to 1, +1 land domain, Armourers +1 land domain xp,
Bazar of mammon -1 food, prod, trade from priest, -1 food, +2 prod, +6 trade from merchant
Caminus Aureus +1 prod, +2 trade engineer
Catacomb Liberalus +12 arcane xp, +1 prod/trade sage
Celestial Compass +3 naval/disciple xp
Adventures' guild land xp +5 instead of +2
Blasting workshop +15% prod/trade
Cave of ancestors +5% food, +15 prod/trade with metamagic
Command Post +1 xp all
Stable, Hippodrome, Large Animal Stable +1 mounted, +1domain xp
Tower of Alteration +1 food/prod/trade from sage +3 arcane xp
Tower of Elements +1 trade sage, +2 prod sage +3 arcane xp
Tower of Divination +1 prod/trade from sage/priest +1arcane, +1 disciple
Tower of Necromancy +2 trade +1 prod sage +3 arcane xp
Tower of Mastery +12 arcane xp
Civic Infos:
Arete - unlimited engineer,Sacrifice the Weak - unlimited sage, Guardian of nature - unlined bard
Social order +2 happiness basilica, Crusade +1 happiness command post
Leader Infos:
Barbarians given the Aggressive, Raiders, Defender, and Expansive traits
Python:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods\Fall from Heaven 2 022\Assets\python\FFHSpells
Drown spell works on any Melee unit, creates a 'The Drown' with base strength of drowned unit (plus + death)
Free battlemaster train axeman ability
Waterwalking is now a targeted spell which, as a side effect, removes the water2 promotion from the caster and costs 6 xp
Reversal of Fortune now a targeted spell
Rust doesn't work on units using Mithril Weapons
Added Raise Earth (copied from maxmod)
Added Enlighten
Added take spellstaff (copy of take axe, but with a spellstaff and no cancast requirement)
Added cancast disabled if statements for all new spells,updated for renamed training spells
C:\Program Files\Fireaxis Games\Sid Meier's Civilization 4\Mods\Fall from Heaven 2 022\Assets\python\CvEventManager,
in def on CombatResult function, added an if statement to cost the barbarians their traits at the death of orthus
Roshier can get Nightmare
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods\Fall from Heaven 2 022\Assets\python\entrypoints\CvGAmeInterface
Making Paladins available to all Runes followers, Eidolons to all OO, and Druids to all but the Order and Veil