FfH2 0.25 Bug Thread

I agree, since the BtS conversion it has gotten much harder for good civs to keep a lid on the AC. I think everything is meant to go to hell so more events kick in.

It's worse if you play an evil Civ and end up running up the counter all the way into Armageddon. This seems like a self-defeating prospect for any Civ, good or bad. If you're running an evil Civ, you ought to somehow benefit from running up the counter -- I think. This isn't a bug though. I think this is more of a design/balance issue that perhaps ought to go to the other FfH thread.
 
This is anoying.......
If u eventually get the needed techs, the game is practically finished. And then you have the techs and get punished for playing good and against a high AC.
This is realy a unfun gameconcept.

What size map did you play? What settings?
 
It's in the mouseover text now, isn't it? It's generally in the pedia entries, though not for all the units with an AC requirement IIRC.
 
You know some time I'm going to have to play to push the AC up, because I normally don't try to raise the counter (well I did once cause I wanted the Mithral Golem but I didn't get it up high enough XD). I've never seen the counter go above 50 in my games and I've never seen the 4 Horsemen. D:

Though I mostly try and avoid AC when I played as Sheim on an Oasis and half the screen was on fire. Lagged me soooo much that I war Hyborem almost as soon as he appears.
 
You know some time I'm going to have to play to push the AC up, because I normally don't try to raise the counter (well I did once cause I wanted the Mithral Golem but I didn't get it up high enough XD). I've never seen the counter go above 50 in my games and I've never seen the 4 Horsemen. D:

Though I mostly try and avoid AC when I played as Sheim on an Oasis and half the screen was on fire. Lagged me soooo much that I war Hyborem almost as soon as he appears.

I just tried and got the AC to 90+. I was playing Flauros/Ashen Veil with the Infernals as my "friend" vassal. I used a Terra setting with a large map, noble level. Almost all of the colonial land is hell-like and a good portion of my lands on the "old-continent" are as well. It took 400+ turns and, of course, it triggered the 4th horseman... with unfortunate results.
 
I've had a problem with my games getting stuck in an endless "waiting for other civilizations" at the end of my turn. It has happened 3 times in a row now, after 200-300 turns. I remember seeing this brought up before but I can't seem to find it now. I'm using .25 and patch k.
 
I've had a problem with my games getting stuck in an endless "waiting for other civilizations" at the end of my turn. It has happened 3 times in a row now, after 200-300 turns. I remember seeing this brought up before but I can't seem to find it now. I'm using .25 and patch k.

Same here. It's happened to a good number of game sessions I played. I usually dump the game and start over. Hopefully this will be fixed with the Shadow update.
 
Hello! I can load the mod just fine, but after generating the map it ctd's every time. Sometimes I get to see the first few seconds of the intro movie, sometimes not.

I'm using XP, store bought copy of BTS, no warlords, FFH .025 and patch K with the media pack.

Any help would be greatly appreciated, and let me know if you need more info.
 
for all you playing with CTD's, OOS's, and various other peculiar errors, especially the bugs or frequencies of occurence, that seem to be rather isolated, and seem to have sprouted up with the move to BtS.

i have 2 copies of civ4 vanilla one works fine with anything below, i believe, version 1.63,you can even install warlords and it appears to run just fine, flawless from what i can see(so atleast whatever version warlords requires).
twice now i've tried to patch above this version, once to install BTS, in both cases, the patches are very troublesome to install and you get some odd behavior, such as almost constant oos's. the same downloads can be applied to the second copy of civ4 vanilla(so its not a crc thing from downloading) without any difficulties.

most of you out there know that some bad disks made it out, my point, for what its worth, is that some might work just fine up to a point, mine does anyway, which is very frustruting, and very strange as well.

For those of you haven't already (cause its not my first thought and i pretty much strictly play ffh now, not bts or vanilla) you might want to see if you can even play BtS or vanilla without these problems.

*edited to make it a little easier to read
 
When hell spreads it is turning flood planes into burning sands instead of obsidian planes.
 
Actually, its turning the desert terrain to burning sands terrain and the floodplanes feature into the obsidian planes feature. Thats what its supposed to do. However, since burning sands have a chance of creating flames, which are also features, the obsidian planes are being replaced by the flames.

Considering that the spread of hell may soon remove rivers altogether (so that the blue rivers won't clash with hell's oceans), having obsidian planes probably won't be that important anyway.


By the way, I noticed that nightmares always seem to turn to cows instead of horses when hell recedes.
 
When building the Mercurian Gate as the Khazad, the Dwarven Vault stays in the city.

In my game it has stayed there for over 100 turns now, and does not change from the status it had when I switched to Basium no matter how much gold I have.
 
By the way, I noticed that nightmares always seem to turn to cows instead of horses when hell recedes.

That happens to me to. Seems the Sheut Stone is gone in this build. Instead of cows going to Sheut Stone or vice versa they are always swapping to nightmares.
 
Considering that the spread of hell may soon remove rivers altogether (so that the blue rivers won't clash with hell's oceans), having obsidian planes probably won't be that important anyway.

so when you're finally able to get the hell terrain to push back again, your rivers are still gone? Another good reason to keep the veil in check
 
When mana leaves you territory (like after revolte from Purge the Unfaithful) it is impossible to build the same mana as you had before (see screenshot).
 

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for all you playing with CTD's, OOS's, and various other peculiar errors, especially the bugs or frequencies of occurence, that seem to be rather isolated, and seem to have sprouted up with the move to BtS.

i have 2 copies of civ4 vanilla one works fine with anything below, i believe, version 1.63,you can even install warlords and it appears to run just fine, flawless from what i can see(so atleast whatever version warlords requires).
twice now i've tried to patch above this version, once to install BTS, in both cases, the patches are very troublesome to install and you get some odd behavior, such as almost constant oos's. the same downloads can be applied to the second copy of civ4 vanilla(so its not a crc thing from downloading) without any difficulties.

most of you out there know that some bad disks made it out, my point, for what its worth, is that some might work just fine up to a point, mine does anyway, which is very frustruting, and very strange as well.

For those of you haven't already (cause its not my first thought and i pretty much strictly play ffh now, not bts or vanilla) you might want to see if you can even play BtS or vanilla without these problems.

*edited to make it a little easier to read

I can play BTS with no errors, and any other mod/scenario. I have had no errors after patching BTS to 3.13 either. It's just FFH thats giving me the errors. I have tried re-installing as well. After the re-install, I was able to get to ther map screen, and make 2 moves before the ctd occurs. Is there a way to do a complete un-install of FFH, rather that install over it? Any other suggestions are greatly appreciated. All I keep hearing is how great this mod is!
 
I had some really odd graphic effects (lines and ferns and stuff) cover my screen when I loaded from a save (see screenshot). Although the game wasn't frozen, it was unplayable because it was hard to see anything through the effects (which moved back and forth very quickly). The effects repeated after I reloaded from that save, but autosaves from a few turns before worked fine.
 
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