FfH2 0.25 Bug Thread

Injured units can actually be healed by winning an arena battle. They are still damaged, but often not by nearly as much as they were before the fight.
 
Yes, Adaptive replaces the bottom listed Trait for the leader (well, above Adaptive).

It would be fairly nice if instead of a default starting trait you were able to select your adaptive stand-in on the very first turn.


Also, on my earlier note about the Flesh Golem problem, they were fortunately unable to graft the temporary summons (elementals), only the druid summoned permanent creatures grafted directly. Unfortunately I had already eaten my Chaos Conjurer, so I was only able to test elemental summons, which have no unit type from what I understand, so Chaos Marauders may still be able to be grafted.

Still, even if you can graft summoned units, that isn't a broken feature as I see it, since about the same tier you would start to get Flesh Golems you would start getting Str 11 units, and I haven't found any summons stronger than that quite yet (not that I looked closely either).
 
.25, Patch K

I'm playing as the Elohim but most of the world has converted to Ashen Veil and the AC is rising rapidly. I've got a couple cities working on Hallowing, but when they complete the AC doesn't go down.
 
.25, Patch K

I'm playing as the Elohim but most of the world has converted to Ashen Veil and the AC is rising rapidly. I've got a couple cities working on Hallowing, but when they complete the AC doesn't go down.

I've seen this, too, but forgot to post it here. I kept building Hallowings, but at most the AC went down 1-2 points per Hallowing (and sometimes not even that), while the AC itself was climbing by almost a point a turn. ..fritz..
 
Allright, I missed that about Adaptive traid my bad.

Anyways, another thing about Grigory, not really a bug but might need fixing for ambience. Since Grigori is Agnostic we are stuck with the same music all the time and miss out on the nice music added in FFH for the whole game. I'm going to mod it personally but I must say it's really hurting the immersion and should be looked into.
 
I've seen this, too, but forgot to post it here. I kept building Hallowings, but at most the AC went down 1-2 points per Hallowing (and sometimes not even that), while the AC itself was climbing by almost a point a turn. ..fritz..

I ran into this last night also. I saw it go down, but no more than 1-3 points per project. Seems like a waste of 15-20 turns to drop the AC such a little amount.

Also I noticed the sanctify spell does not lower the AC when cast on city ruins.
 
Version 0.25k. I have Leaves state religion, but not the holy city. I have the Kilmorph holy city. I can build a Kilmorph temple and the Thane of Kilmorph is grayed out, so it can be built with the temple. I can not build the leaves temple or the unit. This is in a city with both leaves and Kilmorph religions. And no I haven't already built it.
 
I ran into this last night also. I saw it go down, but no more than 1-3 points per project. Seems like a waste of 15-20 turns to drop the AC such a little amount.

Also I noticed the sanctify spell does not lower the AC when cast on city ruins.

Honestly, I think the game/mod is designed to reach Armageddon.

IMO there is a lot more in the game that advances the counter vs. reducing it.

I usually play the Elohim too, and rarely bother with the Hallowing as it just doesn't do much of anything.

Also, I believe the Sanctify spell on city ruins does work. HOWEVER, if you raze a large city, you might see the counter jump 6, 7 or more pts. But using the Sanctify spell on the ruins of that city would only decrease the counter by 1 (if that) instead of the amount the counter increased when you razed the city.
 
Here's another hotseat bug i found. with 2.025 patch K installed.

Every time we pass the turn our resource indicators turn off (i.e. i'm viewing the map with the little icons to tell me what tiles have what improvements, then on girl friends turn she needs to click the button again, then when she passes the turn i need to reactivate as well, so on and so forth.)
 
Version 0.25k. I have Leaves state religion, but not the holy city. I have the Kilmorph holy city. I can build a Kilmorph temple and the Thane of Kilmorph is grayed out, so it can be built with the temple. I can not build the leaves temple or the unit. This is in a city with both leaves and Kilmorph religions. And no I haven't already built it.

did you research FoL? you need the tech in order to build the temple, the religion alone is not enough
 
Here's another hotseat bug i found. with 2.025 patch K installed.

Every time we pass the turn our resource indicators turn off (i.e. i'm viewing the map with the little icons to tell me what tiles have what improvements, then on girl friends turn she needs to click the button again, then when she passes the turn i need to reactivate as well, so on and so forth.)

I get that with plain BtS.
 
I am having a very fun game with Basilium (summoned him as Amurites) crushing Infernals and Calabim. However, there is a problem (3.25, patch k):

Hell doesn't leave Mercutian lands for many turns. It's been more than 10 turns since I've eliminated Infernals, but Dis (and a neighboring Calabim city I've captured) still don't have a single non-hell tile in their area.

Perhaps related issue is the burning deserts. I guess hell did leave Cardith's lands eventually, so he now has regular desert on his border with a fire still raging in it.
 
Honestly, I think the game/mod is designed to reach Armageddon.

IMO there is a lot more in the game that advances the counter vs. reducing it.

I agree, since the BtS conversion it has gotten much harder for good civs to keep a lid on the AC. I think everything is meant to go to hell so more events kick in.
 
That is sort of the point - you can always set the Hallowed Ground option if you don't like it :P

That said, it's perfectly possible to finish a game without even Blight hitting. Founded the Order about turn 124 in my last game, spread it around a bit and eventually cruised to an altar victory without it going over 25, even with quite a bit of warfare going on.
 
I cant build the Mithril Golem.
I have a Mithril ressource available, i own the holy city of "runes of killmorph" and all of the needed techs. But i still cant build it !!

Patch 2.025k
Civ4 complete
WinXP SP2
 
I ran into this last night also. I saw it go down, but no more than 1-3 points per project. Seems like a waste of 15-20 turns to drop the AC such a little amount.

Also I noticed the sanctify spell does not lower the AC when cast on city ruins.

Funny, I played last night and got a 5 point reduction. Maybe other things were driving up the AC on the same turn you played?
 
I cant build the Mithril Golem.
I have a Mithril ressource available, i own the holy city of "runes of killmorph" and all of the needed techs. But i still cant build it !!

You need a certain AC
 
This is anoying.......
If u eventually get the needed techs, the game is practically finished. And then you have the techs and get punished for playing good and against a high AC.
This is realy a unfun gameconcept.
 
Hello folks.

Okay, I have been playing FFH 2.0.25k for a week now and it seems like the game crashes on my system.

My system is

WindowsVista Business
Intel Core2 Duo T3700 2GHz
2GB RAM
NVidia GeForce 8600M GT

Store version of civ4, warlords and BTS, all updated with latest patches.

Somehow it must know when the game gets really exiting because it "stops working" at that very moment. The game closes and a Windows dialogue box pops up and says "Civ has stopped working."

Then it searches for errors and tells me that any found errors is saved in some log file. This, however, is NOT the case :D. The log files are nowhere to be found.

I've also tried loading my save game again with the "HidePythonExceptions = 0" setting, which returns nothing in this case. I really can't tell you what's wrong, but it has happened to me a couple of times now with two different save games, and I am pretty sure that it will happen again with a save game i have that is not as far into the game as the in the two other cases.

For your information, after the first save game crashed I re-installed civ, patched it and installed FFH II, Media Pack and Patch k

If you wish i can post my save game here if it will help...
 
This is anoying.......
If u eventually get the needed techs, the game is practically finished. And then you have the techs and get punished for playing good and against a high AC.
This is realy a unfun gameconcept.

I had the same thing happen with me and I was kind of bummed. I think the AC requirment is fine, I just wished I had known about it before I started a war to get some Mithril! I didn't noticed if the AC requirment was mentioned in the Civ entry?
 
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