FfH2 0.30 Bug Thread

Elven workers (and other workers captured by elven race) cant chop down a forrest/jungle. Other races works as intended. Elven worker can as well build mine in the forrest/jungle, which is also propably a bug.
 
Shock II promotion is useless, as it only gives 40 % versus melee units, even though it's supposed to give 80 % against melee units. I checked that if shock I and shock II promotions stack, but they don't stack, so please increase shock II's percent against melee units.
Shock I and Shock II do indeed stack, but if you glance at a unit's info, only the highest promotion shows an icon, same thing with the combat promotions.
 
Puppeteer has no +1 free promo.
 
2 python errors; one of them has caused a ctd, and or game to lock up

Spoiler :

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While playing Svarfaltar I experienced the following strange one or two bugs.

I had the three Nilhorn giants and a nightwatch stacked in front of an Elohim city (all of them with HN promotion intact). An AI civ asked my the favour to declare war on Elohim, what I did. The next turn, Larry and Moe got expelled from Elohim lands (although they had HN!), while Curly and the Nightwatch were still present at the same spot!

However, I could neither enter Elohim lands nor attack their cities with any of my troops (not even with my HN units). The impossibility to enter Elohim lands after declaring war, I did experience that it in another game before, so it could be just an Elohim issue (didn't check it with other civs). The effect wore off after a few turns, however, so it appears to me that this could be some kind of strange "10 rounds peace treaty" effect (that just happened *after* declaring war).
 
It seems Sidar bonus gold from merchants isn't added correctly, ditto culture. It looks like hammers are, I'm not sure of science.
I ran a very early scientist last night, before any modifying factors, and that added +4 :science: to the pool.
 
Ending turns has become progressively worse the longer I play.

Its midgame and most of the large map is populated. At about turn 820 the time between turns began climb rapidly until we are up to measuring it in minutes, say three or four.

Lately, ending the turn would CTD after a minute or more. Upon restarting I could end the turn, but then the next turn would CTD. Rinse and repeat. This has been going on for about 20 or 30 turns.

Now I don't CTD anymore. Instead I'm in eternal spinlock upon ending my turn. Pressing the end turn button sets the cursor to spinning normally, but I can still use the cursor to access administrative functions like the info screens, the civilopedia, or even the options menu. I can also move around the map, but cities and units can't be clicked on.

Something is preventing the 'end of turn' code from progressing past a certain point. I wonder if its the same something that CTD's me or, back in the good old days, merely inserted that crazy long delay.

I should lastly mention that this same thing happened during my last game at about the same time. I gave up that game to start over with a different civ, on the chance it was a fluke. I don't know what is similar between these two games other than options.
 
I’m playing .30a, Emperor. Smartmap script with large map set to 85x85 70% water and doughnut world.
It’s about 250 turns into the game and I have 5 cities. The Map is about fully populated with cities and war is waging. I have not gone to war, I’m playing Calabim and am 1 tech away from getting my vampires.

3 Civilizations have asked me to become my vassals. My score is second (lower right hand corner) . My “Most Powerful” position is 5. I have never dealt with these civilizations, I did meet them, but that’s it.

Why are they asking me to become my Vassals? That seems weird and it never happened to me in previous civ games.

Possible bug?
 
I have two issues about the AI

Are the Balseraphs supposed start with Loki on higher difficulty levels? They abuse him to scout the whole map! :crazyeye:

Why does the Clan always cast For the Horde so early? The spell can be amazingly powerful but they are just wasting it.
(Btw, is it possible to get Orthus with this spell?)
 
I’m playing .30a, Emperor. Smartmap script with large map set to 85x85 70% water and doughnut world.
It’s about 250 turns into the game and I have 5 cities. The Map is about fully populated with cities and war is waging. I have not gone to war, I’m playing Calabim and am 1 tech away from getting my vampires.

3 Civilizations have asked me to become my vassals. My score is second (lower right hand corner) . My “Most Powerful” position is 5. I have never dealt with these civilizations, I did meet them, but that’s it.

Why are they asking me to become my Vassals? That seems weird and it never happened to me in previous civ games.

Possible bug?

probably because they are losing a war, and are looking for someone to protect them. If you accept, you automatically commit yourself to the war they're losing. Check the foreign advisor before accepting something like this ;)
 
I am playing a game and Baron Duin has been killed three goblins and two warriors and still has not spawned a werewolf.
Also as the Clan of Embers, I can not build axeman.
 
game freezes with bannor, freezes when trying to change from crusade to religion. i am currently at war.

I am unable to upload saved game, i will try agian later, but i think you could recreate this bug.
 
I’m playing .30a, Emperor. Smartmap script with large map set to 85x85 70% water and doughnut world.
It’s about 250 turns into the game and I have 5 cities. The Map is about fully populated with cities and war is waging. I have not gone to war, I’m playing Calabim and am 1 tech away from getting my vampires.

3 Civilizations have asked me to become my vassals. My score is second (lower right hand corner) . My “Most Powerful” position is 5. I have never dealt with these civilizations, I did meet them, but that’s it.

Why are they asking me to become my Vassals? That seems weird and it never happened to me in previous civ games.

Possible bug?

I've gotten some vassal requests that seemed a little odd as well. I was an AV Calabim and the Malakim, the Luchiurp and the Amurites all asked to be vassals. I was pretty powerful but it still seemed odd.
 
Here is the save game. I am playing the elves, and I have had three workers chopping the same three jungle tiles for several turns now. Every five turns, they become active again, but the jungle is still there. I'm not sure what is causing it, if it is unique to the elves (since they can build in jubgles without destroying them), or if it is because I am following the fellowship of the leaves. Whatever it is, it should be fixed, because I can't clear the cursed jungle tiles near my cities.
 

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.30a

As Sidar w/ Esus, got the man speaking out against the government. Chose to debate. Lost the debate. City went into revolt for 4 turns. Production reset. Also, the cultural borders collapsed until end of revolt and two mana nodes reverted to raw mana, but with improvements uneffected. Had to rebuild different kinds of mana on the nodes, couldn't put the same ones back on.

Built Rathus in Esus holy city. He did not have Esus or any religion. Btw, make rathus, alkazan and other assassin-type heros able to start Aerons chosen, please.

In previous games:
As amurites, events 2 and 3 of the Gaelan string did not occur within 300 turns of event 1. I had Archmages, summoners and Govannon by that point.
Choosing to whip the guy in the speaking out event results in permanant unhappyness.
 
Not sure if a bug, but: upon killing the Leviathon with a privateer at 44% odds, I got only 1 XP!!! The privateer was level 5 or 6 or something close (had 44 XP). I expected something more, but maybe this is meant to be.
 
Update to worker bug: When the infernals capture workers they gain demon.
 
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