Hi.
I'm playing patch "e" right now (didn't install "f" dueto breaking save-games) and I have a problem. When I trained my druid and gave him the Nature III promotion I noticed I can't cast any spells that need Nature II (such as guardian vines or poisoned blades). However, another druid that happened to be trained with only 4xp (so he only had Nature II) could cast guardian vines but when he gained the one missing xp point, he lost the ability to cast the Nature II spells, just as the other druid. Can that be fixed somehow? Or is it fixed in "f"? I'd really love those guardian vines coz' I want to try the Tower victory, which iirc causes everyone to fight you.
Also another strange thing. When I conquered the capital city of the Khazad (Khazak) I noticed 4 Golden Hammers in the city and... 13 free engineer specialists. How on Earth did that happen?
I'm playing patch "e" right now (didn't install "f" dueto breaking save-games) and I have a problem. When I trained my druid and gave him the Nature III promotion I noticed I can't cast any spells that need Nature II (such as guardian vines or poisoned blades). However, another druid that happened to be trained with only 4xp (so he only had Nature II) could cast guardian vines but when he gained the one missing xp point, he lost the ability to cast the Nature II spells, just as the other druid. Can that be fixed somehow? Or is it fixed in "f"? I'd really love those guardian vines coz' I want to try the Tower victory, which iirc causes everyone to fight you.
Also another strange thing. When I conquered the capital city of the Khazad (Khazak) I noticed 4 Golden Hammers in the city and... 13 free engineer specialists. How on Earth did that happen?