FfH2 0.30 Bug Thread

I've seen a couple times now that people have reported that promotions from events aren't working. Maybe it can be re-worked so that the event gives you a unit, and then triggers an immediate follow-up event which grants the promotions which are appropriate?
 
Playing as Calabim tonight, I got the Khazad forge event on turn 24 in my capitol, pay for the forge, I got the event 4 more times over the next 100 years in my capitol to give it another +4 hammers in addition to the engineer points and the 2 great engineers, one of which i used on rushing the 3 giants the other went back into the city for yet more hammers. In the year 84 I looked at the event log and 8 other civs had also gotten the khazad forge event a total of 10 times and triggered 7 great engineers that were not mine.
this pretty much wrecked my enjoyment of the game and i restarted after disabling this particular event, not the best solution but what else can be done about it.
 
I reported that writing do not give a great sage (first to discover), and i did check every civ to see that they infact didnt have writing and i was first .. before posting.

Just played a new game and was first to get writing and now i did get a great sage ... First game was as malakim and now as khazad.. well "might" be a bug :crazyeye: .
 
Nimbus: You can set the event to not be repeatable, then you can only get it once for a chance at a free forge in your capitol. Or you can give it a pre-req Tech so that it happens much later when you are nearer to having a forge, or at least generating other GPPs.
 
I have a couple of bugs to report. I didn't find them on this topic so please excuse me if they have already been reported:

1) This was happening to me in in earlier versions and is still happening in the latest one. Whenever a developed mana resource is found outside cultural borders for some reason (for example because a nearby city is conquered or because it suffers a revolt), the mana will revert to raw and you have to rebuilt the node. This is especially nasty because it makes Purge of the Unfaithful quite useless as you risk having to rebuilt several of your mana nodes.

2) I was builting Tower of Elements and about 10 turns before it was completed I got the popup that says I cannot build it any longer and will have to select something else to be built. However, the Tower was on the list with all the building I've already done preserved. From that turn, I had to select the Tower of Elements again every two turns, but I never lost a single hammer of production, until it was finally constructed.

3) This bug happened to me twice. First, it was when I was playing with Kuriotates. A group of my 4 Centaur Archers got attacked by Ljosfalar Flurry. My Centaurs all had Immortal promotion because of Blood of the Phoenix ritual. The Flurry destroyed one of my Centaurs, it reappeared in my capital, but the other Centaur Archers from the stack got expelled from Ljosfalar territory, although I was at war with them and none of the units involved in battle were with hidden nationality. It was even worse in my Sidar game. The Calabim attacked one of my cities with a rather large army lead by Losha hero. She was the first to attack on that turns, and my first defender was an Immortal I just recently upgraded from a level 6+ Champion. Losha killed my Immortal and it reappeared in the capital, but all other defenders in my city got expelled into a square next to the city and Losha moved in to conquer it.

All this happened on 0.30h. 1) and 3) are particularly nasty bugs and break the Purge of the Unfaithful and Blood of the Phoenix projects respectively.

I also have a suggestion about the mana system. Entropy means the same as Chaos or is used to refer to some consequences of Chaos. Taking a look at the spells that use Entropy mana, it would be better called Infernal or Demonic or something like that.
 
Another suggestion I forgot in my previous post: It would be nice if the Undercouncil measure that gives Nightshade units would have effect every time it is enacted, not just the first time.
 
Entropy and Chaos are, actually, different things. Entropy is a quantum physics term which describes the tendency of the universe to trend towards disorder. What that means is that if an outcome will turn one thing into two things, it is more likely to happen than one that turns two things into one.

Chaos, on the other hand, is the state of disorder toward which entropy moves.

Further, the 'bug' you list in #1 is a design feature intended to permit captured mana nodes to be made into whatever type you want, since mana cannot be reverted to raw mana any other way.
 
Entropy and Chaos are, actually, different things. Entropy is a quantum physics term which describes the tendency of the universe to trend towards disorder. What that means is that if an outcome will turn one thing into two things, it is more likely to happen than one that turns two things into one.

Chaos, on the other hand, is the state of disorder toward which entropy moves.

Can't agree about that. Entropy is a word of Greek origin which has come to represent amount of chaos in a system. Even in physics it is much older than quantum physics. We can theorize infinitely about how different two similar words are, but in the end I will still think that Entropy mana needs a better name.

Further, the 'bug' you list in #1 is a design feature intended to permit captured mana nodes to be made into whatever type you want, since mana cannot be reverted to raw mana any other way.

I understand that but what about revolts? Revolting cities will turn nearby developed mana into raw mana.
 
Another suggestion I forgot in my previous post: It would be nice if the Undercouncil measure that gives Nightshade units would have effect every time it is enacted, not just the first time.

Yes, this brings up again a bug I brought up before about the Over/Under (sounds like sports betting) Councils.

I asked what happens when all the resolutions pass, then you get the popup asking for votes again and again. On items like you mentioned, the answer appears to be nothing.

Also, I asked what happens if you leave one or the other council, then come back again. Can you get the Nightshade or Sage?

It seems like you cannot. If that is the case I would suggest that the popup stop appearing when you cannot do anything with it.
 
Once the resolution is passed, it cannot have effect again if it is reenacted. The option is there if you wish to remove the resolution. I don't know about getting the Great Sage more than once. I think it would be too much, and the Secret Codes does sound like a one-time resolution, but getting a Nightshade more than once would be really great. I haven't tried to remove the resolution and then enact it again. I guess that would give everyone a Nightshade again.
 
Only solution I can see which might be semi-easily coded would be to set the resolutions to have a time limit. Thus it would remove itself after 2 turns turns, making it again able to be voted upon. No tag for such exists as yet though.
 
any probs in the lategame...

i dont know why but one save is an endlos loop
and the nother is one turn befor...
you guy have no prob in sp or mp ...
aour last mp game disconnect every round ...itr works fine until ca ~ 100 round

any probs with big map ? into mp ?

the mp save brak after every turn, we play bannor and makelim...
no idee why it stops, my sys stay below ...
 

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I don't know what it is, but it seems like lategame, something goes ridiculously awry with my income. Despite the face that I have 400+ gold income displayed, I never seem to break 2-digit gold in my bank. Any ideas?
 
any probs in the lategame...

i dont know why but one save is an endlos loop
and the nother is one turn befor...
you guy have no prob in sp or mp ...
aour last mp game disconnect every round ...itr works fine until ca ~ 100 round

any probs with big map ? into mp ?

the mp save brak after every turn, we play bannor and makelim...
no idee why it stops, my sys stay below ...

I have problems with late games... turn 200ish. Though I attribute mine to Windows Vista.
Can't seem to complete a game because of this issue where the game crashes to desktop with a "CIV IV has stopped working" prompt. The automated response from Windows is that Civ IV has a compaibility problem.:lol:
Whatever. It is frustrating. I can inch my way along by saving every turn to make restarting easier, but really its too much effort to complete a game these days now that I've gone to Vista.
 
Using Windows Vista with .30h I've been getting really upset at a weird problem. I often have to enter a move command twice to have it accepted. The first time I enter it, the move to graphic displays but doesn't clear and nor does the unit move. I have to re-enter the right mouse move-to click to have the unit carry out the move. I didn't spot this posted so it would be nice to know if it's only happening on my system.
 
I have problems with late games... turn 200ish. Though I attribute mine to Windows Vista.
Can't seem to complete a game because of this issue where the game crashes to desktop with a "CIV IV has stopped working" prompt. The automated response from Windows is that Civ IV has a compaibility problem.:lol:
Whatever. It is frustrating. I can inch my way along by saving every turn to make restarting easier, but really its too much effort to complete a game these days now that I've gone to Vista.

I've been getting a similar problem using Windows XP.

It started with the 'g' and 'h' patches. I didn't have it with .25.

I get the same error message. I am kicked out to the desktop. I restart, load my last save (I save after every turn now), and I am good to play for another 10 - 20 turns, when, I have the same problem again. Honestly, if the game wasn't so much fun, I would have given up on it already because of this problem.

I even tried uninstalling and reinstalling AND I went out and bought a new set of Civ IV, Warlords, and BtS in the Complete Version.

Still the same problem after installing all the software, mods, media packs, patches, etc.

There is no particular thing that triggers the CTD and it goes away when you re-start.

Very frustrating!:mad:
 
Hi,

I'd like to congragulate the FfHII Team first; this is an awesome mod. I literally quit Civ 4 and all other mods to play FfHII. Excellent work guys!

Now on to my question; there are several civics which are available only if you have the appropriate state religion; e.g. Sacrifice the Weak - Ashen Veil; Social Order - Order etc. I saw Slavery - Octopus Overlords on that list as well; but to my knowledge you don't have to have Octopus Overlords as your state religion to be able to apply Slavery. Is this a bug or am I misinterpreting something?
 
so it sound like not only i have this prob, so mayby the rision is into patch h ?
ok then i can hope for the next patch ...
and i have win xp pro sp 3
 
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