FfH2 0.30 Bug Thread

15. Added the Rabbit event (for my friend Wilboman).

Just got it. Wonderful :) I just think that it needs an option, maybe when you have cannons, don't know, to use the Holy Hand Grenade and get some big exp for that.

And Mobility 1 for my settler at turn 5 is nasty.
 
EVENT_AFFLUENT_DUKE_1 doesn't actually give you an obelisk currently. Change line 27293 in CIV4EventInfos.xml to <bPickCity>1</bPickCity> and it seems to work.

[edit] Found the cosmetic thread, moved those there.
 
TheCowSaysMoooo's post reminded me that line 1815 (actually it didn't remind me of what line it was in; I had to look that part up) of the event manager refers to 2 techs that do not exist anymore: Unquestioning Obedience and Awaken the Ancients. However, since they are in an if statement checking to make sure the Eyes and Ears Network doesn't gift a religious tech (or seafaring), I don't see how this could actually cause any problems.
 
Two issues I found in my last game (patch "h" so they may have been fixed, but I didn't see it in the changelog).

Firstly no hell terrain spread anywhere that I could see. The AC got above 80, I was the Sheaim with AV and Hyborem was in the game but there was nothing at all. I didn't have any game options on that would affect this so I've got no idea why it didn't happen.

Secondly I got an event that informed me pestilence had hit my lands and the dead were rising or something along those lines. This reduced the population in all my cities to 1 and killed roughly half my units including my hero and all my mages, which completely ruined the game. It didn't happen to anyone else at all (I checked using WorldEdit before bumping my population back up again).

I can attach the savefile on request.
 
Playing 'h', but I didn't see any change affecting this in 'i'. I'm not sure if this is a bug, or a game inconsistency. ;)

When you subdue/capture an animal, the animal retains its promotions. When you subdue a beast, it loses everything.

In my current game I have been lucky enough to subdue both Gurid and Acheron. Gurid had only Combat I and lost it. However, Acheron had a ton of XP and promotions and lost them all definitely creating a eunuch dragon.

It seems like the promotions should be retained for both...or, neither.

BTW, what a great disappointment it was subduing Acheron. It was like I captured a wooden Cigar Store Indian. :crazyeye: No promotions, no mobility, no way that I could see of gaining XP (no one would attack him sitting right next to my city) and I couldn't even bestow Loyalty on him (I was able to do it with the Mega Monkey, Gurid). It really didn't make sense that as a barb unit Acheron inspired Fear, but when he joined my troops, he no longer did so. Again, I think the XP/promotions should be retained.

Acheron was such loser, I just deleted him after a few turns. And, here, I thought I had subdued one of the game's awesome beasts!:cry:
 
Can agree upon the Acheron thing, thats a downer. I wonder if it is possible to have a switch if someone subdues him. I mean if anyone subdues Acheron, then a script deletes the current Acheron (subdued immobile Acheron) and adds in the same spot a new Acheron (mobile Acheron). Have the new him loose all experience or whatever (if that is easier to do), I think this would still be better than how it is now.
 
Patch i : In CustomFunctions.py , line 134, 143, 199 :

if pPlot is at the border of the map , pAdjacentPlot can be None so it requires a test before the pAdjacentPlot atributes : "if pAdjacentPlot.isNone() : continue" .

Tcho !

Edit : also line 313 , 328
Edit 2 : ... and in many other files
 
Heres a thread to continue the Archeron discussion in.


Patch H: I got the "Talented Carnival Performer" event on numerous occasions. After selecting the option for +1 Happy for Carnival, the option was available again the next time I got the event. But when I selected it I did not receive the additional +1 Happy. I suppose that option should not be available after its been chosen once?
 
Patch i : customFunctions.py in "showUniqueImprovements" , you use "pPlot.changeVisibilityCount(iTeam, 1, InvisibleTypes.NO_INVISIBLE)" . I don't know if that is intended but when the plot becomes owned , you met the civilization even if the civilization is at the opposite of the map . I replace it with : "pPlot.setRevealed(iTeam, True, False, TeamTypes.NO_TEAM)"

Tcho !
 
Using patch i...

Python exception see picture.
 

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Great people points increase on quick are still bugged... It increases 100 per extra gp instead of 67 as it should... This still affect every single game i play...
 
In Patch 'H' and Patch 'I' the translation in german was mixed up.

The lines were switched - Kontrollator had to give me the update for the CIV4GameText_FFH2.xml manually...

please try to fix that with Patch 'J' - very much thanks in advance.

(i heard it some kind of automated creation of this file whats making this failure)

Here is the updated File from Kontrollator (thanks!!) for all you german players:

http://www.civforum.de/showthread.php?t=39611
 
Using patch I,

I received the event where a wealthy guy bequeaths his fortune to the govt, and I chose the first option to build an obelisk in his name ( Receive an obelisk ) but I didn't receive any ..
 
Playing 'h', but I didn't see any change affecting this in 'i'. I'm not sure if this is a bug, or a game inconsistency. ;)

When you subdue/capture an animal, the animal retains its promotions. When you subdue a beast, it loses everything.

In my current game I have been lucky enough to subdue both Gurid and Acheron. Gurid had only Combat I and lost it. However, Acheron had a ton of XP and promotions and lost them all definitely creating a eunuch dragon.

It seems like the promotions should be retained for both...or, neither.

BTW, what a great disappointment it was subduing Acheron. It was like I captured a wooden Cigar Store Indian. :crazyeye: No promotions, no mobility, no way that I could see of gaining XP (no one would attack him sitting right next to my city) and I couldn't even bestow Loyalty on him (I was able to do it with the Mega Monkey, Gurid). It really didn't make sense that as a barb unit Acheron inspired Fear, but when he joined my troops, he no longer did so. Again, I think the XP/promotions should be retained.

Acheron was such loser, I just deleted him after a few turns. And, here, I thought I had subdued one of the game's awesome beasts!:cry:

I agree about the Acheron movement thing, but he has been nailed down for good reason.

I tested the subdue beast promotion. It seems to always work correctly for me (I always get the beast with all of his promotions). Its actually the same code as asubdue animals so Im not sure why you would have seen a difference.
 
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