FfH2 0.31 Bug Thread

According to the pedia, Summon djinn require earth III instead of metamgic III.
Graft flesh requires earth III too instead of body III.
Tried it with worldbuildier - earth III provide all this spells, metamagic III and Body III grant nothing.
 
Also the event where some duke dies and you get his gold got an option which requires an obleisk in the city even though i had an obelisk there i could not use that option.

I think if you re-read the event, you'll find that option GIVES you an obelisk -- so it was greyed out because you had one.

On another event error, this was from 0.30k so may have been fixed, but the event where the orphanage burns down (I think that's it) there is an option that requires life mana to consecrate and gain happiness. In my Calabim game, I had life mana, but the option remained greyed out.
 
On my first turn as Cassiel, I got an event that said, " the Grigori people want me to destroy the Pyre of Something." Over the next 50 or so turns 3 other civs got the same event.

I haven't a clue as to what that Pyre is or how to destroy it. Couldn't find anything on it either.
 
On my first turn as Cassiel, I got an event that said, " the Grigori people want me to destroy the Pyre of Something." Over the next 50 or so turns 3 other civs got the same event.

I haven't a clue as to what that Pyre is or how to destroy it. Couldn't find anything on it either.

Pyre of the Seraphic, it should be a big orange pyramid. Find it and (presumably) raze it.
 
There's a graphical error occuring with the Repentant Angel unit. You guessed it, the Red Blob is back :rolleyes:
 
There was quite a lot money in the graveyard (1 229 070 676 Gold). I never had so much before. :lol: It's probably a bug. ;)
The treasure was near to the Illian capital. The AI doesn't seem to rob graves.

edit: In the savegame the scout is on the graveyard and ready for pillaging.
 

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Can 2d that about the azer event. Probably not a difficult problem, but I upload a save just in case. It happens immediatley.
 

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The event that creates a graveyard or gives unhealthiness is somewhat bugged, in that it can occur on a peak. I had it pop on a peak near one of my cities, so the option to build the graveyard was grayed out. However, choosing the only possible option did not actually give an unhealthiness penalty to any of my cities, so... meh.
 
I'm really enjoying .31 so far. Just want to say that i think the combat promotions for spellcasters are now underpowered--since metamagic also gives the +5% spell damage. Therefore i think that the combat promotions should give +10% spell damage, much as the empower promos they grant to summons give +10%.
 
Im not sure about the normal AIs but the barbarians seem to loot all the graveyards, even the goblins. Does that also raise the AC? I seem to get that sound when one is looted.
 
Im not sure about the normal AIs but the barbarians seem to loot all the graveyards, even the goblins. Does that also raise the AC? I seem to get that sound when one is looted.

Yeah, only good AI players won't touch the graveyards. Thats intended and it does raise the AC.
 
I've been playing for 317 turns now and the graveyard event has occured four times already for me. The first time I couldn't afford it, so now I have a permanent health penalty - isn't that a tad harsh? One of my cities has two graveyards in its radius already - so I have the choice between razing/robbing them and getting the counter penalty or losing two valuable fields to build on.
The obelisk event also didn't work properly - I dedicated it to Sucellus but never got the health bonus.

P.S.: As always, great work. Hope my input can help to improve this mod even more.
 
Got an error casting "Dispel Magic" on the death mana left behind by the Broken Sepulcher.
 

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I got two CtD, first was avoided by reloading, this one seems reproducible, as soon as I hit enter.

EDIT:
(How to upload something??? Easy upload is disabled)
 
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