Still playing on patch a.
1. Seconded the mushroom event. Mushroom event that pop up the second time does not spawn properly. Just a normal tile.
a minor bug:
after the Sheaim cast their worldspell. forests are set on fire accompanied by the sound of a nice comfy burning whatever. Thats sound stayed on after I extinguished all fires in my border AND (amazingly) even after I quit the game to the mainmenu!
2. Seconded this too. Infinite Worldbreak looping sounds. The fire burning sounds does not stop even after reloading the game (in the same game I mean).
3. Blitz. The blitz promotion cannot be taken by any unit that have 1

by default. So, all melee unit including heroes, and war tortoise! cannot take blitz even after they have mobility. Other units that have more than 1

by default such as shadow and knight can take blitz.
4. Dies Diei benefit everyone, not just shrine owner. The owner was my vassal, and my shadow was killed by another civ warring with me in the owner territory. My shadow is not a hidden national unit and the enemy civ does not have any hawk. Shouldn't the shrine benefit just the owner?
5. Ring of Carcer. After the Brigit has been rescued, the original Ring of Carcer tile still cannot be entered by other unit. Lose a workable tile.
6. Raw mana cannot be settled upon (Correct). But upgraded mana can be settled on.
7. Lanun cannot build horseman, and horse archer. They requires nightmare.
8.
Shadow cannot enter the tile where a scorched staff is located. Printscreen provided below. Noticed the red movement cursor. It cannot be entered. Other units like the cultist and boarding party in the city is ok though. Forget this, I think I know why. My shadow has already attacked. Sorry for trouble.
