FfH2 0.32 Bug Thread

It must have been a constellation and you just didn't notice it. They set it as Temporary Terrain, so within about 20 turns it is back to normal.


As a side note: Temp Terrain caused problems with the Lanun Harbors... is this fixed, or is it now going to be a bigger problem since Temp Terrain is popping up throughout the course of the full game instead of only in the first 100 turns?
 
The torrent is here
http://www.mininova.org/tor/1436210

Edit : you might need to press F5 to refresh after SQL error...


You guys rock my world. Bittorrent is For The M'F'in W I N !

Whoever 56.146.31.63 is, damn son, your ethernet cables must be smoking cuz I just pulled 200+KB/s from you. I only got 150KB/s from filefront!

Edit: meant to post this in the Gameflood problems thread, but whatever, people will still read this first.
 
While setting up a quick start i got a message that a sound file could not be found. I wasn't paying attention and when i noticed it i wasn't quick enough to catch the full name but it was under a veil folder and started with "Song..."

Got it again. The song is called "songofthedeadsun".
 
I think the Mushroom event isn't working because there's no "doMushrooms" PythonCallback under EVENTTRIGGER_MUSHROOMS in the EventTriggers XML file. If you edit that XML tag it "should" trigger properly.
 
Why is it that Ravens and Parrots are still called Hawks? You should probably rename the unit "Bird"

There is a problem with Parrot/Hawks. They are not animated, and they aren't being selected properly. It seems the unit selected before it doesn't get completely unselected.

Edit: As I thought, the path for the Parrot's KFM is wrong.
 
Im not sure if its a bug or not, but is the Guardian of Pristinus Pass suppose to do anything?
 
I'm playing the Svartalfar and got the graveyard event but the option to build the grave is faded out even though I have more than enough gold...So I'm just wondering if this is a bug or are the dark elves forbidden to build graves?

Edit: NM, I got it again on a different plot and was able to build the grave...I guess they just don't like building them on an ice/hill plot. =\
 
I've decided to scrap the game I started as Ljhosalfar since I don't like not having the woodcutting icon because it is actually alot more economical to get rid of jungle, even for the forest loving elves.

I know I could cheat in WB by replacing the jungle with forest, but bieng able to clear jungle can still be useful.

One can always start the jungle on fire (and ancient forest doesn't burn ;-)
 
I captured a barbarian city as the Kurio's, and wasn't given the option of settlement or city, I HAD to make it a city. This seems to be a pretty annoying problem for them.
 
Is it me or is the dwarven vault for the khazad missing in their cities and thus the amount of money you have doesn't make any difference, although you can still see the "low, stocked, abundant, etc." next to your money??

Edit: Issue resolved
 
I had a Memory Allocation Failure in my last game. I don't think it is that big of a deal though, because by the time it happened I had a dozen vassals (mostly colonies, a few capitulated; I was cheating more than usual) and was about to finish researching Future Tech 2. Only 2 free civs remained. One was friendly, the other wouldn't have lasted more than 5 turns. I normally would have decided the game was pointless by them anyway.
 
Sorry if this has been said before, but Basium gives plus 5 to the AC, this doesn't seem right
Actually it makes perfect sense... Basium showing up is a clear violation of the Compact, which makes it an omen of the end times.

It's been said before that Basium isn't there to prevent Armageddon so much as to win the war once it happens.
 
Minister Kuon showed up leading the Doveillo even though i had set all the leaders and he wasn't one of them (can't select them). I read these minor leaders are in for future scenarios. I don't know if his appearing was a bug or a suprise feature but it was cool.
 
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