FfH2 0.32 Bug Thread

On v.32j. I got an infinite turn wait error. I poked around in the world builder (post-save) but I don't know how to trace it. The save is included here.

Maybe you guys can make sense of it.

Edit: I've attached the most recent Autosave I had available until the loop. The looping save I first provided is already in the infinite loop, so interacting with it in the world builder might be difficult.
 

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I've always thought it was fairly obvious that it is the arrowheads that are iron.

Lame, in that case archers uses arrowheads too (and they cant use metals). I have always thought this is very strange, what units may get what weapon promotion or if at all.
 
Lame, in that case archers uses arrowheads too (and they cant use metals). I have always thought this is very strange, what units may get what weapon promotion or if at all.

I agree there are some inconsistencies with the way the weapons promotions are handed out. Another example is Chariots getting the promotion, while other mounted units do not. I would think a Horseman would be using a metal-tipped lance or something just like a Chariot driver or the guy with him. Horse archers fire arrows with metal arrowheads, etc. etc.
 
I agree there are some inconsistencies with the way the weapons promotions are handed out. Another example is Chariots getting the promotion, while other mounted units do not. I would think a Horseman would be using a metal-tipped lance or something just like a Chariot driver or the guy with him. Horse archers fire arrows with metal arrowheads, etc. etc.

I could not agree more. I think both archery and mounted lines should be able to get at least iron promotions, if not all 3.
As for the chariots, they are heavily favorized in FfH. Horseman is superior in all battle duties - more mobile, faster, cheaper. In real history, chariots were only used because early horses were too small to ride them.

Another thing - is it just me or has anyone noticed that recently building defence does not seem to work? It displays just fine in worldbuilder and on your cities, but in-game display for foreign cities and combat odds does not include them - like if all units have been gunpowder ones? I noticed it on patch j, so maybe it has something to do with upgrading to BtS 3.17?

Edit:
I just checked it with base 0.32 (works fine) and 0.32 h (don't). So the 3.17 problem is probable.
 
I just got the event (guild of the nine - acrobat) that Nicopol mentioned and (rather obvious) yes the game CTD since there is no acrobat to get.
 
Patch "k" is linked in the first post. It fixes the following issues and won't break save games.

1. Fixed a CtD caused by a Guild of Nine event that tried to spawn an acrobat.
2. Fixed an issue with Ignore Building Defense (it was being applied to all units).
 
In patch "i" I was using the Tsunami spell while assaulting a city next to Letum Frigus (the stonehnege looking unique improvement) and I think the spell destroyed the improvement. I was just wondering if that was intentional.
 
In patch "i" I was using the Tsunami spell while assaulting a city next to Letum Frigus (the stonehnege looking unique improvement) and I think the spell destroyed the improvement. I was just wondering if that was intentional.

You're right. I'll fix it in 0.33.
 
I noticed in patch "J" and now in "k" that the Luana World Spell icon (tile?) is not right-most on the Adepts' spell bar.
 
I think you mean Lanun, heh.

Is whatever feature that the Guardian of Pristinus Pass is acting as a placeholder for (the feature didn't make it into .32 in time I guess) going to be released in .33?
 
Ok, Ive isolated what the problem is with with FFHII crashing to the desktop when I play Balseraph. Basically, its the gypsy wagon, the instant one is completed, the game crashes to the desktop.

The save game I have included has a city ready to build one in two turns, if you let it complete, it crashes, if you tell it to build something else, the game continues as normal.

In fact, if I go to the world editor and try and add a Gypsy Wagon to the map, the game crashes.
 

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Still getting the Crash To Desktop when trying to start the mod with patch k

I've got BTS patch 3.17, FFH0.32k, Win XP - fully up to date.

when I go to start a game it crashes after the screenshot with the words 'the age of ice has ended.'

bink is what is crashing.

HOW DO I TURN OFF WHATEVER MOVIE IS CRASHING IT!?!
 

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  • 032k-CrashOnStart.jpg
    032k-CrashOnStart.jpg
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I can confirm the crash with warhawk's savegame there. It's pretty strange to have it crash with only that particular city. I would try and investigate it further myself, but I have other stuff I need to do atm.

Warhawk, did you try doing it in a new game? That way you can see whether there is something wrong with the Gypsy Wagon or something is wierd with that particular game. It's definetly not your computer because I got the crash exactly as you said. It froze for a couple seconds after the turn and then crashed, it wasn't an immediate crash.
 
I have two games as Balseraphs (one for each leader) and both ended with a crash. I just opened them to check, and sure enough, a Gypsy Wagon was scheduled to be built on the next turn. Now I know, if I want to continue either game, I need to remove the Wagon from the queue.

Checked the XML.
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_GYPSY_WAGON</EarlyArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_ACROBAT</EarlyArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>

Just grasping at straws. Is it the ACROBAT reference?
 
you know what, I think you're right! The last bug involving the acrobat also crashed.

Kael, maybe you should do a search of the whole FFH2 directory for acrobat to make sure that this doesn't cause any more problems.
 
Yeah. That was it. I removed the ACROBAT reference, reloaded the save game, and the gypsy wagon was created just fine. No crash.
 
Instead of removing it you can change the reference so it adds a HUNTER instead (to the mech). No big deal perhaps, but it looks more complete.
 
I've done a search for the acrobat and the sect of flies. I've found no other acrobat, but the sect of flies is still the spawn in CvRandomEventInterface.doArmageddonHellfire (does anyone get this event ?) and referenced as the unit spawn for the improvement hell fire.

Tcho !
 
I've done a search for the acrobat and the sect of flies. I've found no other acrobat, but the sect of flies is still the spawn in CvRandomEventInterface.doArmageddonHellfire (does anyone get this event ?) and referenced as the unit spawn for the improvement hell fire.

Tcho !

Definitely needs to be fixed for when Hellfire is working, but Hellfire is currently disabled (has no valid terrains), so it won't be an issue.
 
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