MagisterCultuum
Great Sage
Yeah, it has been widely reported that if Basum or Hyborem enter the world after a once-only event that the event can still trigger for them. It is also possible to get a second Gaelen this way.
Yeah, it has been widely reported that if Basum or Hyborem enter the world after a once-only event that the event can still trigger for them. It is also possible to get a second Gaelen this way.
Yeah, it has been widely reported that if Basum or Hyborem enter the world after a once-only event that the event can still trigger for them. It is also possible to get a second Gaelen this way.
If it was a hero unit that casted the spell, it won't turn into a baboon. That's what I saw someone say earlier.
I haven't tried that spell yet, so I don't know whether it actually happens, but either way, it is meant to be a joke because of the randomness of the spell.
@Magister: I thought that only applied to players who switch to either one.
Still getting the Crash To Desktop when trying to start the mod with patch k
I've got BTS patch 3.17, FFH0.32k, Win XP - fully up to date.
when I go to start a game it crashes after the screenshot with the words 'the age of ice has ended.'
bink is what is crashing.
HOW DO I TURN OFF WHATEVER MOVIE IS CRASHING IT!?!
I've been having a lot of problems with my BtS as I've posted many times before. So I figured I'd do what everyone seems to do, re-install and try again. When I do I get this.
Feature Transfer Error
Component: Warlords Component
File: E:\data2.cab
Error: Cyclic Redundancy check
(In regard to the E:\ if it matters, my internal CD drive doesn't work and since it was cheaper to just get an external, I use that instead.)
So I uninstalled Warlords, reinstalled, patched with the up to date Warlords patch and then tried again. Same problem.
So then I uninstalled Civ 4, patched to Final, uninstalled Warlords, patched to Final and I still get this error. I get it at the same place too.
C:\Civ4\BTS\Assets\Art\Movies\Intros\BTSIntroFinal.bik and then I get the above error and CtD.
Anyone have ideas how to fix this? I already have PTSD from my combat tour; I can't take this as well, especially since playing Civ over there kept me sane.
I mean that you can attack other civ's HN Units in their cities.
This happens to me again and again, when I try to move a missionary or priest in a enemy city to spread religion and it dies stupidly, because I didn't recognize the HN Unit.
And I'm experiencing this for quite some versions now, so I'm not sure what you mean with previous versions.
A few oddities:
-I had random visibility into a neighbors lands--the spaces were 'lit up' even though no unit of mine was around. I think it might be a side effect of Nox noctis, or else dies-whatsitcalled, because the rival in question, Luchuirp, had both.
-Sea Patrol ability on ships doesn't seem to be working, at least not against HN units.
-I won with an altar victory, and the ai's never declared war once I started the last step. They were all neutral. (Maybe that script was removed, I don't know.) I rushed it with gold, but built it normally for about a dozen turns.
Patch L. Ran Amurites with Creation.py map.
There was one early Python error while loading the game (iPlayer not defined -- it's in the log file -- see attached).
I later had a CTD on both Turns 380 and 381 while waiting for the other civs.
def applyAdventure2(argsList):
iEvent = argsList[0]
kTriggeredData = argsList[1]
[COLOR="Red"] iPlayer = kTriggeredData.ePlayer
pPlayer = gc.getPlayer(iPlayer)
[/COLOR]