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FfH2 0.34 Bug Thread

Discussion in 'Civ4 - Fall from Heaven' started by Kael, Oct 10, 2008.

  1. UNpatriot

    UNpatriot Warlord

    Joined:
    Sep 26, 2008
    Messages:
    149
    In my first 0.34 game Muris clan goblins dumped their waste on peaks and volcanoes (lol big incineractor) instead of usable terrain
     
  2. Jay Ray

    Jay Ray Chieftain

    Joined:
    Aug 15, 2006
    Messages:
    42
    My first game with .34 b, playing as Ilians. Two issues I've noticed.

    First, on turn 569 the wait while the AI takes its turns shot up from the usual 30 seconds or so to three and a half minutes or more. Now, about a hundred turns later, wait times are up to eight minutes. Given that my turns typically last about 10 seconds, I'm finding things a bit tedious. I've thrown in the towel. My first guess is that the Sheiam, who own most of that Very Large Continent Across the Pond, have a zillion units to move around. Doesn't quite explain why turn 569 is the hinge though. I have a save if Kael & Co. would like to poke around.

    Second, the Ilian ritual "The Deepening" didn't do much. The 'pedia gives the impression that the terraforming is instantaneous and more or less complete. I pictured a kind of Genesis in reverse. But upon completion very few tiles transformed. Looking around in the worldbuilder, I noticed that Plains remained plains, grasslands remained grasslands, deserts remained deserts all over the map. Most, possibly all, of the center city tiles around the map did indeed transform, but the rest of the city fat cross did not, whether or not they were worked. There was one spot near the south of the other continent where a big ol' swath of tiles transformed to ice, but this area was largely uninhabited. Even within my own borders, very few tiles transformed. Is this how the ritual is supposed to work?
     
  3. Kael

    Kael Deity

    Joined:
    May 6, 2002
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    17,401
    Location:
    Ohio
    Ill need a save game to do that.

    It doesnt effect any plot with a feature or improvement on it, so on some maps it could be very little effect. Im changing it in patch "b".
     
  4. Meester

    Meester Chieftain

    Joined:
    Jun 30, 2007
    Messages:
    42
    Thumbs up.

    "Aaay!"
     
  5. Caradoc

    Caradoc Emperor

    Joined:
    Dec 21, 2005
    Messages:
    1,010
    Kael has no traits. When you select a Random Neutral Leader and specify the civilization, you get Kael for the leader but he has no traits. (or at least none are shown for him)
     
  6. Kael

    Kael Deity

    Joined:
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    17,401
    Location:
    Ohio
    This post is confusing on multiple levels. I am either misunderstanding you, or you are in fact attempting to play a screen shot. In all fairness its probably the former but its still a pretty weird.
     
  7. LordGek

    LordGek Prince

    Joined:
    Aug 22, 2002
    Messages:
    519
    If I understand it right he tried the Random Neutral Leader and got Kael?
     
  8. MaxAstro

    MaxAstro Spiral Knight

    Joined:
    Dec 18, 2007
    Messages:
    645
    The graphic Kael uses for his avatar is the graphic for the Random Neutral Leader in Play Now. I'm guessing charleswatkins somehow ended up playing AS the Random Neutral Leader, rather than a random neutral leader. Which is confusing enough on it's own. XD

    EDIT: It seems he was able to select a specific civilization after choosing Random Neutral Leader, which is weird. Was unrestricted leaders turn on, charles?
     
  9. civ_king

    civ_king Deus Caritas Est

    Joined:
    Mar 9, 2006
    Messages:
    16,368
    LOLZ... thats hecka funny
     
  10. BeefontheBone

    BeefontheBone Windbag of the sea

    Joined:
    Nov 7, 2005
    Messages:
    2,018
    Get a python error casting Open Chest - I forget the exact wording, but apparently iPlayer is not defined.

    EDIT: Apparently that only applied to one of the two chests - the second opened and gave me a healing salve (big woop) fine. One was generated by the "sells you a map" event, the other by exploring a shipwreck. Unfortunately I'm not 100% which is which :(

    Attached the savegame - the chests are way over in the east.
     

    Attached Files:

  11. Jordal

    Jordal Chieftain

    Joined:
    Dec 10, 2005
    Messages:
    20
    Location:
    USA
    Had a CTD when exploring a village with a scout. I suspect it had something to do with the village event, and luckily, I have a save from right before it crashed, though I haven't been able to recreate it because of the "New Random Seed on Reload" option.
     

    Attached Files:

  12. Sarisin

    Sarisin Deity

    Joined:
    May 15, 2006
    Messages:
    2,795
    Location:
    NJ
    Playing as Grigori, I switched to Raiders with my Adaptive trait.

    I have five units with 100 XP (including two Adventurer heroes).

    They are NOT getting any XP despite having the Raiders trait when I kill barbarian units. It's OK, as expected, when I kill units from another civ, but I never saw this before with the Raiders trait.
     
  13. rusty217

    rusty217 Veil Fanatic

    Joined:
    Feb 25, 2007
    Messages:
    511
    Location:
    Nyx
    It isn't supposed to anymore, so working as intended...
     
  14. Sarisin

    Sarisin Deity

    Joined:
    May 15, 2006
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    2,795
    Location:
    NJ
    OK, I missed that one.

    Bah, as far as I am concerned that pretty much ruins the Raiders trait - especially with all these barbs running around. ;)
     
  15. Zechnophobe

    Zechnophobe Strategy Lich

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    1,866
    Location:
    Goleta, California
    Now it's about as good as Charismatic, without being almost strictly better.
     
  16. Avahz Darkwood

    Avahz Darkwood Emperor

    Joined:
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    Location:
    Behind You!!!!
    Don't think the soul forge is working got a pop 6 city and have killed about 5 barbs within one tile. I get the message about a soul being processed, but pop stays at 6.
     
  17. Avahz Darkwood

    Avahz Darkwood Emperor

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    Location:
    Behind You!!!!
    Got this when Mulcarn was summoned:
    mulcarn python.jpg
     
  18. jrandrew

    jrandrew Warlord

    Joined:
    Nov 2, 2007
    Messages:
    129
    Location:
    L.A.
    So as Illians I founded the Empyrean by being the first to discover Honor. I've seen from previous posts that discovering Honor and also Deception seems to be intended for Agnostic Civs to allow them to join the Overcouncil and the Undercouncil.

    I also founded Octopus Overlords by getting a Zealot from exploring a lair. Was rather late in the game, but apparently no AI civs had bothered to go for OO. I see some notes in Xienwolf's summary that this also seems to be intentional.

    However, what seems strange to me given the above is that I can build Ecclesiastics and also Temples of the Empyrean, but can't build Temples of the Overlords or Zealots. The Empyrean temples are handy for extra happiness, etc.

    Is this intentional? Should I be able to build Temples of the Overlords and Zealots, or should I not be able to build Temples of the Empyrean and Ecclesiastics?

    Seems like it should be consistent one way or the other.

    Oops -- one other note. I had earlier captured the ROK holy city and used it to pump out a couple of great prophets. I founded the Dies Dei with one of them. Now when I build Ecclesiastics they are not getting the +2 experience that Dies Diei is supposed to give. Does one have to have Empyrean as the state religion to get this benefit?

    BTW Kael & Co FFH is AMAZING! It keeps getting better -- and what makes it good is the staggering and unforeseen complexity of the interactions between all of these different effects, spells, racial bonuses, etc. Playing anything else now seems simplistic. Keep up the great work, I can't wait for Ice (or Shadow, or whatever the final phase is.)

    Oops #2 -- The mouseover tip for Illians for the Archery Range mentions Frostling Archers, but I'm pretty late in the game and can't build them.
     
  19. Zechnophobe

    Zechnophobe Strategy Lich

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    Temples and tier 1 disciples have, as a requirement, the tech that gives the religion. This is the equivalent of having Arendal Spread fellowship of the leaves into your lands, and you not being able to build disciple of leaves, you just don't have the required tech.
     
  20. Verily

    Verily Prince

    Joined:
    Feb 27, 2007
    Messages:
    551
    Koun is Agnostic.
     

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