EDIT: @subanark: Combat Log was disabled, there were instructions in the bug thread for 0.33 on how to re-enable it if you REALLY like to use the information, but it cost a lot of processing speed for a function few people actually used.
Phython exeption after winning conquest victory:
CtD On End Turn. Just built Catacomb Librarus... Um... Just reasearched Iron Working... AND Last turn the Trojan Horse was made... Don't know if any of those are a factor.
I dled'd patch a... Still happens, does patch a break saves?
I confirm post #135 - some Lair defenders are still spawning with Attack AI and not Animal AI, so patch A doesn't do what it says it does. "A powerful enemy has arisen to defend the lair." --That is a Guardian, yes? Also getting Sea Pirate AI for boat and Animal AI for animal guardians, which I think should be fine; it's being able to use them to wipe out the competition that's bad.
-Actually, shouldn't they be, like, trying to defend the lair? -Because they're just gallivanting off, now. They don't even attack the unit on the lair.
And I'm guessing inconsistent spelling (of shield) is preventing an item. I got this message: TXT_KEY_MESSAGE_EXPLORE_LAIR_SHEILD_OF_FAITH.
Question - is this mod far enough along now that you want to know about misspellings, inconsistencies and other mistakes? Morbus != Morbius, Fauns != Fawns != Fonz, etc., etc., etc.... There's not much point if you're going to keep changing it, but if any of this is almost done I'd like to help clean it up.
Phython exeption after winning conquest victory:
The poisoned promotion isn't removed when the unit is fully healed.
It is, it just one extra turn.