FfH2 0.34 Change log

Way too powerful. The requirements would have to be something like Divine Essence, Hero, Combat 5, and Drill 4 for it to be considered as a promotable promotion.
 
Immortality can only be used one time. After your unit die, it become mortal again. You have to purchase it again after reborn. And your unit is reborn in your capital, maybe far away from front line. It is kind of like Domination spell.
 
Perhaps something like this,

Combat 5 +Heroic Strength and Defence 2 for promotable (and removed after rebirth naturally) Immortal, keeps it restricted to heroes only from the promotion track and gives the Defence promo an additional use. It also keeps that and blitz, for the most part mutualy exclusive without the axe or significant warmongering

Would that seem resonable? maybe with the tech requirement also.
 
I personally think it is quite reasonable to be able to grab it at a fairly low requirement, even just Combat 5. You are spending an entire level of experience on a single "do over" opportunity. With how trivial resurrection is, that is hardly an overpowered capability.

Should it be seen as too much (I mean... you could just reload the game if you really wanted...) you could even make a new version of Immortal which is specifically promotable, and have it include a negative modifier to strength or movement.
 
If it requires Hero it isn't too bad, but if ANY unit can pick it up off combat 5, you'll get invincible high level armies of doom.
 
It does have SOME connection; for me, at least, population unhappy is the number 1 source of unhappiness.

Yes, this is true. I ignored that because it worked against my arguement. :p

I wouldn't mind a single use immortality being promotable, but I'd want it restricted to divine esssence.
That way if someone builds the blood of the phoenix it is still great, but others can get a similar effect through experience.
If this were the case I'd suggets requirements similar to what you guys are throwing out, maybe combat 3 + drill 3.
 
what do you think of +1 food on ice and +1 food on tundra ?

I think as soon as the illians get philosophy they dont ever see tundra.
 
Kael said "as soon as the illians get philosophy." The Illian Pagan Temple UB terraforms tiles near their cities to be snow. I guess that is what he is talking about, although I would have thought the building came sooner than that.


I still think the Illians will probably need some better production than is possible if all their plains get turned to hammerless snow. I'd give Snow 1 hammer in addition to the 2 food.
 
But that would be a better tile than any base tile any other civ gets except for flood plains, and they can turn stuff into snow.
 
I still think the Illians will probably need some better production. I'd give Snow 1 hammer in addition to the 2 food.

Thats what I thought too, I started with +1 hammer from snow tiles and they just clobbered everyone else in the game. I'll be interested to hear about balance after the release but my play testing showed that to be very bad.

+2 food worked out fairly well. They grow to moderate cities (about 5-7 in my game) before they start laying down temples, then they drop the temples, become "hell-proof" and grow to a decent size (12-14).
 
Maybe +1 food +1 hammer would be better?


I guess that its ok the way it is, as they can run Slavery.

I guess it makes sense for the stasis sphere civ to not be the best at building things quickly.


Are they able to build improvements on snow tiles? It seems awfully weak if they, like everyone else, can't. I guess they could just make sure to build improvements before they build temples, but then they'd be very weak against raiders.
 
Maybe +1 food +1 hammer would be better?


I guess that its ok the way it is, as they can run Slavery.

I guess it makes sense for the stasis sphere civ to not be the best at building things quickly.


Are they able to build improvements on snow tiles? It seems awfully weak if they, like everyone else, can't. I guess they could just make sure to build improvements before they build temples, but then they'd be very weak against raiders.

This is a good question. Right now (.033) in the improvements xml files, nothing but forts are buildable on a snow tile. Should cottages, farms, etc. be opened up on the snow or would this overpower the Illians?
 
Should cottages, farms, etc. be opened up on the snow or would this overpower the Illians?

Well if they weren't it would underpower the Illians...
 
This is a good question. Right now (.033) in the improvements xml files, nothing but forts are buildable on a snow tile. Should cottages, farms, etc. be opened up on the snow or would this overpower the Illians?

Farms are buildable on any plot that provides at least 1 food on its own. So the Illians can build farms on snow. Other improvements have all been reviewed to see about building on tundra/snow/marsh.
 
Wait... farms are buildable on Grassland Hills?

Sorry, I was generalizing. Farms also require fresh water and cant be built on hills.
 
Won't balance change 58 (the change to Fallow) be a significant nerf to those who combine Hyborem with the Conquest civic?
 
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