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FfH2 0.34 Change log

Discussion in 'Civ4 - Fall from Heaven' started by Kael, Oct 2, 2008.

  1. rusty217

    rusty217 Veil Fanatic

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    Feb 25, 2007
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    Location:
    Nyx
    :lol:
    Just wait until you get hit by bane divine...
     
  2. Darksaber1

    Darksaber1 Secret Emperor

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    Jun 5, 2008
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    No,, wait till your playing the infernals, with a large army on your door, with your victory assured,, high level units, and get hit with Glory Everlasting:(. Trust me, I know. It amazingly hapened.
     
  3. Psycho_Ivan

    Psycho_Ivan Chieftain

    Joined:
    Oct 6, 2008
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    218
    That's gold.

    For the people who, you know, didn't experience such a defeat.. Goes to show you that some really interesting things can happen in any match.

    Though not a ritual, I used the Mercurian World Spell when I saw just how many Pyre Zombies the Sheaim were marching at me. Turned into a cake walk after the majority of her stack (and defense?!) was gone. :D
     
  4. Nor'easter

    Nor'easter Chieftain

    Joined:
    Feb 25, 2007
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    I was just trying to point out that having the AI complete rituals adds another challenge to the game. In earlier versions, I always knew that I'd be able to complete any ritual I might want to, so this makes things different.

    Also, I was happy about this for a selfish reason: Kael started a thread a while back in which he asked for community feedback about AI issues, and I mentioned that the AI never seemed to do any rituals. (Not the biggest issue, I know, but an issue nonetheless.) So it's always nice to see the design team take your comments into account. :)
     
  5. avalonnn

    avalonnn Chieftain

    Joined:
    May 7, 2008
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    312
    yes! even just the promotion that gives him a 10% chance of converting units would make a big difference, and fits with the Orthus story.
     
  6. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    Seyda Neen, Vvardenfell
    agreed, this could be nice :)
     
  7. Black Attila

    Black Attila Chieftain

    Joined:
    May 28, 2006
    Messages:
    90
    I have never seen this happen, did this make the 034 game or was it taken out?
     
  8. odalrick

    odalrick Chieftain

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    Nov 12, 2003
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    1,114
    How would barbarian Skeletons get to level 3?
     
  9. Nimbus

    Nimbus Chieftain

    Joined:
    Mar 9, 2006
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    368
    Skeletons that I summon get XP and I know since 034 I have been able to spend those XP on promotions unlike in all previous versions. However as a human player I can not upgrade those experienced skeletons but do not know if the barbarians are likewise restricted, sorry.
     
  10. odalrick

    odalrick Chieftain

    Joined:
    Nov 12, 2003
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    No, I meant, how would a barbarian skeleton survive to level 3?

    That's a least three won combats, and barbarians don't heal or protect their units. I don't even know if the AI civs can accomplish that feat.
     
  11. RogueThunder

    RogueThunder Chieftain

    Joined:
    Dec 2, 2007
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    173
    It only really takes 2 combats for the averge skele to hit level 3 from what Ive seen(with a tiny bit of luck, atleast). And yeah, Ive seen them upgrade... Heck. I saw one upgrade to a wraith. That was scary. Literaly, did so as marching on my capital.

    Thankfully, my capital was on a hill, across a river, with a palasade and wall, with my brand new archer standing in it THAT turn.


    Be VERY carefull of underestimating 034 skeltons. If they win that 90% chance you have on them... they get big. Fast. (Espeucally if theyre guarding a lair because they WILL heal in that one cirumstance)


    That said, yeah, they dont heal too often...
     
  12. skallben

    skallben Holy Megalomaniac

    Joined:
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    Location:
    Cold Country in Europe
    This is all nice stuff but...

    Barbatoooooooooos! :(:(:(

    Why not just make him optional like the others?
    To me is seems he is kind of a love/hate object and you can guess what side I represent hehe. Honestly, I love all the hardcore-dangerous unpredictable stuff in FFH and Barbatos was one of my favourite features.
     
  13. Kael

    Kael Chieftain

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    Because explorable lairs was a better way to do it. You can still have a lair spawn a powerful lich with the hero promotion. Its just one of many possible outcomes, which we think makes the game more interesting.
     
  14. skallben

    skallben Holy Megalomaniac

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    Allright, I didn't know that. Ill postpone my judgement until I actually done that lair event then :)
     
  15. GePap

    GePap Chieftain

    Joined:
    Feb 14, 2002
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    Perhaps Barbatos could return as a late game Barbarian unit like Tum Tum?
     
  16. Marnok

    Marnok Marnok

    Joined:
    Mar 24, 2008
    Messages:
    506
    I had plans for the Return of Barbatos...

    Spoiler :
    I was thinking of a random or lair event, which offered a chance to be led by a different leader. A sort of Koun variant or maybe a Hyborem/Basium variant - "I will lead your people, if you follow my ways" kind of thing. I thought, as one of a few variations on this type of event, maybe an ancient Lich could convince the people of a nation to usurp their leader and become leader in their place. Then I thought, ooh, Barbatos! So you would become the nation of Babratos, maybe some cities stay loyal to the old regime as a sort of civil war, but you are now playing a new, "rare" leader who you can't normally play, with whole new traits or UU/UB combinations...

     
  17. Mailbox

    Mailbox Chieftain

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    Oct 6, 2007
    Messages:
    873
    Now that Barbatos is gone, I could change the Legion to his ownership. I kind of like that idea actually. :lol:
     
  18. cyther

    cyther Lord of the Dance

    Joined:
    Jun 9, 2008
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    Barbatos is still in my modmod. I decided that to get to the lair the player or an AI would have to kill Barbatos or a similar guardian to the epic lairs.
     

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