FfH2 BtS Conversion Beta

i don't know if you want to have non python bugs reportet yet but bambur keeps loosing strenght III (i already gave it to him as his last promotion).

savegame attached

Strength 3? Whats the name of the promotion?
 
get the following, or similar, python error when trying to check most things (promotions, spells, etc.) in civilopedia:
Traceback (most recent call last):
File "CvScreensInterface", line 234,in pediaJumpToUnitChart
File "CvPediaMain", line 950, in pediaJump
AttributeError: 'module' object has no attribute 'PEDIA_HERO'
 
also, was wondering when defense strength was going to be added. i keep accidently making archers lol

Damage types and offensive/defensive strength will probably be one fo the last steps (I would like to get a truely playable version without it so people can get a feel for the AI before I put that in and mess it up).

And I fixed that pedia error, thanks.
 
When you finally do add offensive/defensive strength, could you use a different symbol to separate them? The slash can be a bit confusing.
 
Python exception beginning turn 380 current patch.

Spoiler :
Civ4ScreenShot0002.JPG
 
Both errors are fixed in the next version, thanks Moonrunner.
 
Patch "g" is linked in the first post.

Okay, Im finally ready to start hearing about whats missing. I will keep a list there of the things I know are missing in the first post. If you find other things that are missing that aren't on that list please post and let me know. And of course keep posting errors and crashes.

Thanks folks!
 
city screen works in vista for patch g.

within first few turns in 3 restarts(skeleton spawn?):
Traceback (most recent call last):

File "CvEventInterface", line 25, in onEvent

File "CvEventManager", line 189, in handleEvent

File "CvModEvents", line 80, in onBeginPlayerTurn

File "CustomFunctions", line 408, in warScript

File "CustomFunctions", line 463, in dogpile

AttributeError: CustomFunctions instance has no attribute 'FFHDogPileAllow'
ERR: Python function onEvent failed, module CvEventInterface

EDIT: city screen error reappeared on 4th try with doviello, back to xp =)
 
Same error. It is actually a re-occurring one that keeps popping-up almost every turn.

Edit: I had a look into the python file. It is rather simple. Two functions have been renamed FFHDogPileAllow --> dogPileAllow and FFHWarScriptAllow-->warScriptAllow. I just fixed it so I can move on.

Just as a matter of curiosity Have these two functions been implemented in C++ and then returned to Python (I suspect that as a matter of naming conventions). I could be wrong big time however.
 
Patch "h" is linked in the first post. It resolves the dogpile error.
 
6 or 8 of this exception accrues on turn 21 happened in last patch same turn
6 exception stacked up.

Spoiler :
Civ4ScreenShot0000.JPG


EDIT: posted wrong screeny this one correct
EDIT: stacked 8 exceptions per turn starting turn 21
 
on the turn I completed making 1st worker and got 2 congrats pop-ups. 1 referring to worker as an armored unit and 1 referring to it as a helicopter unit.
 
Had the same as well. (Python Exception)

I guess the function name now is "getGlobalCounter" (Hacked for it in the CvMainInterface.py as I know that the line above the scoreboard displays the Armageddon Counter.)

P.S. Kael - I know I am pouring some excessive and not needed info. If it is annoying tell me to stop. I am doing it for selfish reasons as I am learning to find my way around Python files as well as learning the way FfH is structured. So I mention what I discover in hope that if I am wrong I would be corrected.
 
I'll post some things that you've forgotten to add in to the first post and some things that don't work as they should.

First the things that need to be on the to do list:
-In the civic-screen the education part is not visible (but you can choose the civics when researching the proper techs by using the popup)
- Armageddon-Counter Graphic is missing.
- Change road graphics in Religion "eras" - they are tared as they are now.
- Change religion GUI symbols. At present MotD is Islam, Order is Cristianity, Runes are Hinduism, Veil is Buddhism and Fellowship is judaism.

Things that seem to be functioning the wrong way:
- Calabim start at peace with barbarians without having the barbarian trait
- Choosable crew variants on ships always give all variants, wich negate each other.
- The "Treetop defence" promotion doesn't show up after casting. I don't know if the modifiers are working - haven't been attacked after using the spell, yet.
- Faeryl Viconia starts the game with good alignment

I hope I could contribute something helpful.
 
playing a game as Doviello and the first things im noticing as missing are:
-can't build axemen since they require a training yard and doviello cant build them
-dont need a forge for copper weapons, but now need bronzeworking (only needed mining before), copper weapons are only applied upon entering a city (units already in a city dont get it while those moving in or being created there do)
-acheron spawned early on not in a city, but atleast didnt seem to move around
 
Two more things:

-The vampire abilitie "feast" is not available - the icon shows up, but can't be chosen even if the vampire is in a city.
- The civics are not restricted to alignments. An evil civ can choose "public healers".
 
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