I think I've found a bug in .4
I'm playing as the Sheaim, I've founded Ashen Veil and it's my state religion, and every time I try to adopt the "Sacrifice the Weak" civic it changes over the course of one turn, then changes back to whatever I had. I kept looking back at the civic screen thinking, "huh.. apparently I forgot to adopt StW but didn't the same thing happen last night?" Then I tried switching civics again and it was apparent.
So right now there's no way for me to adopt the unique civic for Ashen Veil. Not sure if it's like this for the other unique civics.
Tried starting a Custom Game, Advanced Start, as Malakim, and no units were available to buy while in set up. After starting the game, no units were available to be built either. Seriously broken...![]()
to the devs, you should have tested this thing better.
Bounty Hunter promotion doesn't seem to be working, at least not in the Grand Menagerie (Haven't tried it elsewhere).
2) Every time I sent a workboat into the maelstrom whirlpool thing, the game crashed. Slightly related question: Has it always been impossible to build workboats in cities on small lakes? This was the reason I sent the workboat into the whirlpool, seeing as I couldn't build the workboat in my lake city(the lake being 4 tiles in size).
Few bugs - Amurite Wizards are red blobs (Small Erebus map)
Graphics overlay the text on the main screen, causing me to not be able to tell how many turns to heal a unit, etc...
playing amurites, my units dont heal at all, the option isnt even there
EDIT: i see that some weird option called "humans don't heal" is on
I've found the scenarios work again once I had deleted the contents of my trophies folder. Though I lost my trophies I can play the scenarios again. So maybe the CtD is related to the trophies?
you can drag the graphics asideGraphics overlay the text on the main screen, causing me to not be able to tell how many turns to heal a unit, etc...
I think it's supposed to be that way, it is Perpentachs playground after all.In the second scenario, all my units would start out with Mutated (which was fun, but not what I expected).
The Momus need some changing![]()