JFSebastian
Scout
I agree. I think they are balanced, but need a few more gimmicks to increase their fun factor. I had a thread a while back where I suggested a few ideas regarding wolves and how they tie in with the Doviello if anyone missed it.I do agree that Doviello might need something to make have a bit more appeal. Some nice mechanic. I also think wolves and their worldspell needs more tweaking.
http://forums.civfanatics.com/showthread.php?t=305903
Another thing I think would help a LOT would be to beef up their flavor with some really outrageous unit sounds. We need some bloodthirsty battle yells and units basically screaming their heads off when they attack.

. I never liked Tsunami very much for OO as it fixed them to much on the sea both mechanicwise and flavorwise. For me the most interesting part of the whole religion is the agony it spreads. That's why I think it would be better if one of the two OO spells had nothing to do with the sea (I prefer keeping the Speaker spell as it corresponds in some way with Cultists summoning Cthulhu to earth - though it summons only one of his servants and not Cthulhu himself as in Call of Cthulhu.).
, +2
, +2
(with Machinery).