TheGreatSteve
Warlord
- Joined
- Jan 20, 2006
- Messages
- 145
Spoiler :
Could Regeneration and Poison be given maximum durations, like 10 turns, as well as lasting until healed?
Regen checking for full health at the end of the turn means you never have to recast it on some people(I'm lookin' at you, Vampire Valin) I'm not a fan of huge amounts of micro, but it being a little less fire-and-forget would be okay.
More important is poison. Now that Combat promo's don't grant health and there's all these goblins running around with poison strength, it gets really annoying since recon line can't get March. Had a game earlier where my starting scout got a poison blade, ended up racking up a huge amount of exp. Then he killed a spider miles from my civ. .1 strength and poisoned takes FOREVER to heal.
Regen checking for full health at the end of the turn means you never have to recast it on some people(I'm lookin' at you, Vampire Valin) I'm not a fan of huge amounts of micro, but it being a little less fire-and-forget would be okay.
More important is poison. Now that Combat promo's don't grant health and there's all these goblins running around with poison strength, it gets really annoying since recon line can't get March. Had a game earlier where my starting scout got a poison blade, ended up racking up a huge amount of exp. Then he killed a spider miles from my civ. .1 strength and poisoned takes FOREVER to heal.
Edit: Never mind, just realized that I can't think of any promotions with durations so it's probably not possible. Could we just get a new promotion that gives some of the increased healing of the old Combat? Like
Camp
Requires Woodsman or Guerrila
Gives 5% more healing(doesn't allow to move and heal)
5% increased defensive strength
Or just let mounted, recon, and archery lines March. Disciples can't keep up with horsemen and it's kind of weird that my hunter needs a priest to help him explore the wilderness.