note that all the bonuses are symptomatic of the civ, not the leader. pretty much all the hippus horsemen units have +1 movement, should they get 1 less trait? if lanun didnt have the seafaring tech theyd be very plain except for their palace, the tech is just an easier way to field a lot of their changes (note: the +1 food from water and -1 food from farms used to be in it, but theyve found better ways to apply it), many of them could just be added to the units (by making all lanun boats custom UUs that have +1 movement over normal ones, like what was done for hippus, and make a special Lanun Worker UU that can build pirates coves), the only thing that i think needs to go in the tech is revealing pearls, which as a tech is pretty crappy since its a dead end and costs them ancient chants, which id rather have since you can found religions sooner, or exploration so they could actually work sea tiles sooner (lanun start the game not even being able to work sea tiles, and thats where all their bonuses are; and they have to research exploration then fishing.. and exploration/roadbuilding is useless if you want to focus on oceans).Deathling said:That's from the palace, Seafaring reveals pearls, gives an additional movement in water and allows creation of Pirate Coves, I believe. As for it replacing a first tech, it's unique and the Doviello and Clan of Embers don't receive starting techs at all.
no one is picking agnostic because theyre afraid of it.. though someone should if they typically arent the one to found religions, since then theyre really losing nothing.Deathling said:Maybe we could give it a little push?
Just noticed Calchet and you have the same traits. It's not a problem or anything, just weird.
Sureshot said:you'll never get over losing runes to me because i had spiritual, will you?
host a game verm and me and deathling will join