Ehh... The Calabim Vampires were to strong to defeat, so the allied forces withdrew to their cities to bide their time. Basium was trying to rally Chalid to our cause, and I was aiming for High Priests. However, before either of us could complete our goals, Sheaim mages brought hordes of spectres to bare upon our cities in the south; Our units there were more than powerful enough to defeat the threat. The Sheaim, noticing this, moved north.
This is where things turned sour. I noticed I could utilize my Soldiers of Kilmorph's Dwarven trait to attack the stack of Sheaim Mages from inside their own lands. I prepared for this, giving them Haste and all sorts of buffs. Combat odds were 80% with my weakest unit, and I outnumbered the enemy two-to-one. However, when I moved to attack, something funky happened and my soldiers decided that they didn't actually want to kill the mages. They moved to the hill right next to the mages, then stopped. In addition, the stack broke and started acting weird, so I could only move one soldier at a time. By the time I finally got my SoKs organized again, the enemy fled.
At this point in time, I was moving the non-dwarven part of my army north. Arthendain in particular was the key to my success against the Sheaim; the Sheaim's Spectres had 8 strength, but his Defensive Strikes usually did 40-60% damage before they even attacked, which allowed my remaining troops to finish them off. Arthendain and the rest of my troops were sitting right outside my holycity, posed to move into the city to guard it next turn. As soon as the turn rolled around though, I hit a lagspike and couldn't do anything; by the time I recovered, the Sheaim had captured my city. What pissed me off wasn't that I lost, but that I couldn't do anything about it.