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- Mar 31, 2008
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Trade Leagues and Changes
To make long-range trade routes profitable, a trade route that passes by a settlement that isn't the start or end point of the route has half of the settlement's value added to the settlement.
To nerf the sheer power of trade routes, trade routes only add half the combined income of the start point and end point.
To compensate this change, players can form trade leagues. A route between two trade league centers generates the full income of the end point and start point. An intersecting settlement that belongs to a Trade League member adds half its value still. If the intersecting settlement does not belong to the Trade League, it adds half its value, but its influence is halved.
Nations can only belong in one Trade League at a time.
To make long-range trade routes profitable, a trade route that passes by a settlement that isn't the start or end point of the route has half of the settlement's value added to the settlement.
To nerf the sheer power of trade routes, trade routes only add half the combined income of the start point and end point.
To compensate this change, players can form trade leagues. A route between two trade league centers generates the full income of the end point and start point. An intersecting settlement that belongs to a Trade League member adds half its value still. If the intersecting settlement does not belong to the Trade League, it adds half its value, but its influence is halved.
Nations can only belong in one Trade League at a time.