Fiat Homo

Prussian Tribal Federation (124)
Invest 50 into growth of Königsberg
Invest 74 into growth of Paris
*****
Settle the city of Paris in the marked hex with 240 population

Spoiler :
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For RP for those who are interested.
Spoiler :
Heinrich was preparing for another day of ruling over the united people of Prussia. Suddenly a scout enter's his home, huffing and puffing as if he had just ran from Barbarians. "What has happened, is the city under attack?" asked Heinrich. The scout replied "No my Liege, for I come baring great news, a group of the Fronkish people wish to settle down and join our Federation!" "This is great news!" Heinrich exclaimed "Gather up a small band of people to lead these newcomers to the Federation and get a leader from their people to join in on the next counsel, these are going to be great times!"
 
Kingdom of Daggerfall

-Direct 200 citizens to establish Wayrest on the purple province
Spoiler :
-Invest 70 gold into the development of Daggerfall
-Invest 65.96 gold into the development of Wayrest
-Accept the trade offers from the Patricy and the Osmowjesh Council, as well as entry into the League of the North.
 
So updated maps.

Spoiler Version 2.03 :
citieso.png

Spoiler Version 3.01 :
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You know people nominally control two hexes out from every city, right?
 
I'm just limiting a space where all settlements belonging to a same political entity are. So that people know whose are the settlements. I don't care about anything else, TBH.
 
A merchant of the Ream known as Illiam of the Gormaghey family seeks out to Seedumn Mossee on an economic quest. He is intrigued with the camels and seeks to perches some, many of which he wishes to give to his Ree as a present. He brings hunting prizes, fine flints and other objects of value of the Stone Age from the Ream to purchase the camels with. He begins his journey with a small party.
 
Update 1

Notes

I have marked the de facto borders with red, disjointed lines. De jure (“official”) borders are thick red. To expand de facto borders, use units, build settlements, whatever.

Secondly, I have placed the percent economic growth of each settlement in their respective sheets under “Economic Bonus/Growth”. Each year, you must meet or surpass that percentage growth or lose stability. If you had a 100% growth and only come in with 50% next year, you lose 25 stability. HOWEVER, if you had 100% growth and next come up with 125%, you gain 25 stability. The safest way to decrease investment in a settlement, therefore, is a jagged decline, but not steep, decline.

Mobilized settlements don't experience this nearly as severe.


Finally, the difference between sanctions and embargoes.

Sanctions: Your investment to DIRECT trade routes to the sanctioned nation are halved.

Embargo: Your investment to direct routes to the embargoed nation are 0. Your investment to routes that run through your borders to the embargoed nation is halved.


Global News

IN THE EAST, Lettyr Mooar emerges as the most powerful force on the continent, despite being considered “average” in overall power. Lettyr Mooar and its new city both have access to the Wanderer, a new recon unit.

Seedumn Moose, a new desert settlement, suffered fifty deaths this year as a result of harsh realities of living in the desert.

IN THE WEST, Daggerfall, the Patricy, and Osmowjesh created the League of the North, a trade league to oversee their trade routes. The trade league oversees nearly $2000 in trade, or 20% of global trade. The center of the League of the North is Osmowran and is dominant on the Eironian continent.

Andorra controls 25% of global trade, quickly becoming an economic juggernaut.

IN THE SOUTH, three settlements developed Wanderers and Carpenhagen is the regional trade center.

Commentary

The League of the North opened on the western continent, resulting in the three participants of the trade route to monopolize northern trade. Merchants of Andorra are facing stiff competition along the League routes, reducing their effectiveness.

Osmowjesh lost sixty people this year to emigration to Andorra, Casterly Rock, and Daggerfall.

Lettyr Mooar, Ionnika, Oslow, and Arendberg all discovered the Wanderer unit. This early recon unit has longer range than contemporary units, and grants forces in battles the Recon Bonus. Only these settlements can raise Wanderers, but the technology should spread along trade routes soon enough. Check Unit section for more details.


Stats and Map

https://docs.google.com/spreadsheet/ccc?key=0AvV4Kmm-PsYUdGgwaS1leFdVMnlHbnh0MWZ1RWFUc1E

Spoiler :
turn1.png
 
Apparently Sone doesn't know "maybe" means "yes" when "no" is never mentioned.
 
Ream dy Sleih: income 242

Set 150 of the population of Lettyr Mooar to settle on the green star below. This settlement will serve as a important resting point for merchents. Its name: Saualtys

The Ream is larger.png

Buy a Wanderer for 10 income.

Set 132 of the income for investment for Lettyr Mooar.

Set 50 of the income for investment for Cleigh Cloaie.

Set 50 of the income for investmen for Saualtys.
 
Ream dy Sleih: income 242

Set 150 of the population of Lettyr Mooar to settle on the green star below. This settlement will serve as a important resting point for merchents. Its name: Saualtys

View attachment 330865

Buy a Wanderer for 10 income.

Set 132 of the income for investment for Lettyr Mooar.

Set 50 of the income for investment for Cleigh Cloaie.

Set 50 of the income for investmen for Saualtys.

You don't pay $10 unless you're mobilizing the settlement/the settlement is already mobilized. You pay $2, starting next turn. Units can't be used to the turn after they're built.
 
So I need to mobilise an entire settlement to recruit a few Wanderers???
 
Income: 215

Invest 215 in growth in Athens.
 
The Principality of Pecqun would like to sponsor a new trade league. We would like to count with the collaboration of at least Denmarj and Smeden, but we're opened to Norwei and Fudu as well.
 
I thought we had agreed to a trade league with Pecqun in our orders?
 
The Kingdom of Lannister
Send 469 population 4 tiles NE then 1 tile N to create a new settlement (Lannisport).
Invest 185 Income into Casterly Rock and 185 Income into Lannisport
 
Fudu Tribe Income: 233
Invest 70 into growth in Skil Cape , invest 20 into Skil Cape Economy
Invest 40 into growth in Arendberg, invest 23 into Arendberg Economy
Invest 80 into growth of Leeubeen

*****

Settle in the Black hex with 310 Pops (Leeubeen)
The Fudu Tribe would gladly sponser the creation of The Principality of Pecqun trade league
 

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